暗黑地牢

暗黑地牢

遠征需要處理的不只是戰鬥,壓力、飢餓與疾病也會威脅英雄。GOG的≈ HK$12.94是本站記錄的低點;若你想體驗這款單人戰術挑戰,現在是合適的入手時機。 在GOG售價為HK$148.00時,若你打算獨自踏上危險遠征,現在適合入手。

正在取得全網報價
91%Steam 玩家評分14.2萬 則評價84Metacritic/10084OpenCritic/100
發售日期: Jan 19, 2016
Turn-Based Combat · Dungeon Crawler · Dark Fantasy · Roguelike · RPG
Darkest Dungeon®+2·平台:DRM-Free·~ HK$91.76-86%起~ HK$12.94(~ CN¥11.00)史低比 Steam 省 HK$135.06UnionPay去購買
Darkest Dungeon Steam Key GLOBAL+2·平台:Steam·-87%起~ HK$18.51(~ $2.36)去購買
Darkest Dungeon PC+2·平台:Steam·~ HK$198.84-91%起~ HK$18.74(~ £1.79)去購買
Darkest Dungeon Standard Edition Steam CD Key+2·平台:Steam·~ HK$201.78-91%起~ HK$18.87(~ €2.15)去購買
Darkest Dungeon EN/DE/FR/CS Global+2·平台:Steam·-87%起~ HK$19.84(~ €2.26)去購買
Darkest Dungeon+2·平台:Steam·~ HK$196.04-88%起~ HK$23.85(~ $3.04)去購買
+2·平台:Steam·~ HK$196.04-88%~ HK$24.16(~ $3.08)去購買
+2·平台:Steam·~ HK$196.04-88%~ HK$24.48(~ $3.12)UnionPay去購買
史低 ~ HK$15.61含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.612024-11目前全網低價~ HK$153.05Steam距低價紀錄+880%
~ HK$62.49~ HK$110.93~ HK$159.36~ HK$207.8025-1026-0126-0426-0726-10~ HK$15.61

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-26 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於暗黑地牢

《暗黑地牢》是一款哥德風格的高難度類 Rogue 回合制角色扮演遊戲,冒險帶來的心理壓力是核心主題。招募並訓練各有缺陷的英雄,帶領他們穿越險地,對抗怪物、壓力、飢荒與疾病。 Steam 玩家好評率為91%%,共141,618則評測。 Steam PC 版介面支援簡體中文、英語、法語、德語、西班牙語、捷克語、波蘭語、巴西葡語、俄語、義大利語、韓語和日語。 發行日期:2016年1月19日。

製作團隊

作曲
Stuart Chatwood
開發
Red Hook Studios
發行
Red Hook Studios

Steam 玩家評測

91%好評極度好評141,618 Steam 評測

近36個月最低紀錄

≈ HK$15.612024-11-27 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-27

02購買前須知

遊戲模式

Steam PC 版支援單人遊戲;沒有明確的多人或合作模式資訊。

語言

介面支援英語、德語、法語、俄語、波蘭語、捷克語、西班牙語、義大利語、日語、韓語、簡體中文及巴西葡萄牙語。英語提供完整語音,其他支援語言提供字幕。

03常見問題

遠征的危險來自什麼?

英雄除了面對回合制怪物戰鬥,也得承受壓力、飢餓與疾病。

是否有永久死亡與隨機地城?

有。遊戲描述提及角色永久死亡與程序生成的地城。

英雄如何恢復狀態?

可以紮營療傷,也能在城鎮的酒館或修道院休息以減輕壓力。

8.5
綜合評分
外部評分91%Steam 玩家評分14.2萬 則評價84Metacritic/10084OpenCritic/100
畫面
9
音效
8.5
玩法
9.5
劇情
9
內容
6.5

“The hardcore strategy roguelike that built party psychology into a system that turns on you, wringing real dread out of permadeath and negative feedback”

評測總結

A 2016 expedition that still has no understudy in 2026

Historical standing and reputation

Wind the clock back to January 2016, when Darkest Dungeon launched in full, and nobody on the market had dared to make a party's mental health into a core system that turns on the player. On an indie budget it did what the blockbusters would not touch — it put the psychological cost of adventuring on the table and made you answer for it. A decade on, imitators keep arriving (Iratus: Lord of the Dead is all but a direct homage to its rank-based combat), yet not one has truly reproduced that grooming-loss-guilt emotional loop. An 84 on Metacritic, a 93% recommend rate on OpenCritic across 80 reviews in the Mighty tier, a 91% Steam positive — those numbers are shorthand for a reputation that has outlasted the cycle.

Its commercial run is just as hardcore. A project that started from roughly ten thousand backers and 313,000 dollars on Kickstarter went on to sell over six million copies of the base game — sixteen million counting DLC — and pick up a NAVGTR award for role-playing along the way. It is a textbook case of indie long-game thinking, proof that a small team with a distinctive enough style and a coherent enough system can build a benchmark that stays green for ten years.

Who should buy in, and who should walk past

Who it is for

This is not a game for everyone, and its audience boundary is unusually crisp. If you relish a high-risk gamble, if you are willing to pour real feeling into a single squad, if a clutch Virtue flip on the edge of a wipe gives you a satisfaction nothing else can, then it will be the most unforgettable thing in your library — you will remember every hero who died on your watch. An 8.7 on Douban and a standing reputation in Chinese circles as the benchmark of the roguelike turn-based RPG are exactly that crowd's chorus.

But if what you want is a brisk push forward and steady positive feedback, if you cannot stomach the frustration of one random chain of crits wiping out hours of grooming, it will very likely send you ragequitting. Its negative-feedback design is a sharp double edge; some take to it gladly, some feel insulted, and even among the top Douban blurbs you find the wry line that you "go in a normal person and come out mentally ill." So before you buy, ask yourself honestly: are you here to enjoy control, or to experience losing it? Knowing which side you fall on matters far more than fussing over the exact score.

Which version, and where it sits in the series

Versions and series placement

If you commit, the version advice is simple: start with the base game, and once you have confirmed this loop is for you, add the two core DLCs, Crimson Court and Color of Madness, which expand difficulty and content substantially; the Shieldbreaker is optional, and the Butcher's Circus PvP is free, so just take the update. That combination gives you the fullest, longest-haul experience on offer.

As for placement in the series, one fact is worth weighing: the 2023 sequel, Darkest Dungeon II, swapped the estate-management premise for a road-trip expedition roguelike and landed an 81 on OpenCritic with a 75% Steam positive — both short of the original, with players visibly split. That is not to say the sequel is bad; it is to say the original's particular recipe — minding an estate, raising a band of people you cannot bear to lose, then watching them march off to die — has yet to be bettered.

So even in 2026, getting into this series through the first Darkest Dungeon is still the best way to taste its core appeal. The thing no one has copied — building a hero's breakdown into a system that turns on you and laces every retreat with guilt — is exactly why it still stands. And its most direct rival, Slay the Spire, for all its excellence, can never carry that weight, because a run there is discarded the moment it ends and leaves no emotional debt behind.

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