暗黑地牢

暗黑地牢

《暗黑地牢》的緊張感來自陰森遠征與戰術回合制戰鬥:你帶領一支隊伍,同時面對壓力與永久死亡的風險。在 GOG 售價為 ≈ HK$12.93;既然已確認達到本站記錄低點,若你正想挑戰這種單人冒險,現在是合適的入手時機。 在 GOG 售價為 HK$22.20 時,《暗黑地牢》適合想體驗單人冒險、管理壓力並承擔英雄永久損失風險的玩家。

正在取得全網報價
91%Steam 玩家評分14.2萬 則評價84Metacritic/10084OpenCritic/100
發售日期: Jan 19, 2016
Turn-Based Combat · Dungeon Crawler · Dark Fantasy · Roguelike · RPG
Darkest Dungeon®+2·平台:DRM-Free·UnionPay~ HK$91.67-86%起~ HK$12.93(~ CN¥11.00)史低比 Steam 省 HK$9.27去購買
Darkest Dungeon EN/DE/FR/CS Global+2·平台:Steam·-90%起~ HK$15.32(~ €1.74)史低去購買
Darkest Dungeon PC+2·平台:Steam·~ HK$198.84-91%起~ HK$18.40(~ €2.09)去購買
Darkest Dungeon Standard Edition Steam CD Key+2·平台:Steam·~ HK$202.36-91%起~ HK$18.48(~ €2.10)去購買
Darkest Dungeon Steam Key GLOBAL+2·平台:Steam·-87%起~ HK$19.31(~ $2.46)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$148.00-85%~ HK$22.20去購買
Darkest Dungeon Steam Gift+2·平台:Steam·~ HK$202.36-52%起~ HK$96.83(~ €11.00)去購買
Darkest Dungeon+2·平台:Steam·~ HK$196.14-17%起~ HK$162.39(~ $20.69)去購買
史低 ~ HK$15.62含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622024-11目前全網低價~ HK$153.13Steam距低價紀錄+880%
~ HK$62.52~ HK$110.98~ HK$159.45~ HK$207.9125-1026-0126-0426-0726-10~ HK$15.62

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 暗黑地牢

《暗黑地牢》是一款以冒險心理壓力為主題的高難度哥德式類 Rogue 回合制 RPG。招募並訓練有缺點的英雄,帶領他們深入程序生成的地城與怪物作戰,同時應對壓力、饑荒與疾病。 Steam 玩家評價:141,503 則評價中好評率為 91%。 Steam PC 版支援十二種介面語言,包括繁體中文。

製作團隊

作曲
Stuart Chatwood
開發
Red Hook Studios
發行
Red Hook Studios

Steam 玩家評測

91%好評極度好評141,503 Steam 評測

近 36 個月最低紀錄

≈ HK$15.622024-11-27 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
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英語是是是
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Steam PC 版資料 · 2026-10-21

02購買前須知

語言

Steam PC 版支援十二種介面語言。完整語音為英文;其他列出的語言提供字幕。

遊戲模式

這是一款單人角色扮演遊戲,包含回合制戰鬥、壓力系統與角色永久死亡。

03常見問題

遊戲中要做什麼?

招募並訓練有缺點的英雄,帶領他們探索程序生成的地城。

隊伍會遭遇哪些威脅?

除了怪物,隊伍還得面對壓力、饑荒與疾病;壓力也會影響英雄特質。

英雄會死亡或恢復嗎?

英雄可能永久死亡。在城鎮中,可以讓他們到酒館或修道院休息並緩解壓力。

8.5
綜合評分
外部評分91%Steam 玩家評分14.2萬 則評價84Metacritic/10084OpenCritic/100
畫面
9
音效
8.5
玩法
9.5
劇情
9
內容
6.5

“The hardcore strategy roguelike that built party psychology into a system that turns on you, wringing real dread out of permadeath and negative feedback”

評測總結

A 2016 expedition that still has no understudy in 2026

Historical standing and reputation

Wind the clock back to January 2016, when Darkest Dungeon launched in full, and nobody on the market had dared to make a party's mental health into a core system that turns on the player. On an indie budget it did what the blockbusters would not touch — it put the psychological cost of adventuring on the table and made you answer for it. A decade on, imitators keep arriving (Iratus: Lord of the Dead is all but a direct homage to its rank-based combat), yet not one has truly reproduced that grooming-loss-guilt emotional loop. An 84 on Metacritic, a 93% recommend rate on OpenCritic across 80 reviews in the Mighty tier, a 91% Steam positive — those numbers are shorthand for a reputation that has outlasted the cycle.

Its commercial run is just as hardcore. A project that started from roughly ten thousand backers and 313,000 dollars on Kickstarter went on to sell over six million copies of the base game — sixteen million counting DLC — and pick up a NAVGTR award for role-playing along the way. It is a textbook case of indie long-game thinking, proof that a small team with a distinctive enough style and a coherent enough system can build a benchmark that stays green for ten years.

Who should buy in, and who should walk past

Who it is for

This is not a game for everyone, and its audience boundary is unusually crisp. If you relish a high-risk gamble, if you are willing to pour real feeling into a single squad, if a clutch Virtue flip on the edge of a wipe gives you a satisfaction nothing else can, then it will be the most unforgettable thing in your library — you will remember every hero who died on your watch. An 8.7 on Douban and a standing reputation in Chinese circles as the benchmark of the roguelike turn-based RPG are exactly that crowd's chorus.

But if what you want is a brisk push forward and steady positive feedback, if you cannot stomach the frustration of one random chain of crits wiping out hours of grooming, it will very likely send you ragequitting. Its negative-feedback design is a sharp double edge; some take to it gladly, some feel insulted, and even among the top Douban blurbs you find the wry line that you "go in a normal person and come out mentally ill." So before you buy, ask yourself honestly: are you here to enjoy control, or to experience losing it? Knowing which side you fall on matters far more than fussing over the exact score.

Which version, and where it sits in the series

Versions and series placement

If you commit, the version advice is simple: start with the base game, and once you have confirmed this loop is for you, add the two core DLCs, Crimson Court and Color of Madness, which expand difficulty and content substantially; the Shieldbreaker is optional, and the Butcher's Circus PvP is free, so just take the update. That combination gives you the fullest, longest-haul experience on offer.

As for placement in the series, one fact is worth weighing: the 2023 sequel, Darkest Dungeon II, swapped the estate-management premise for a road-trip expedition roguelike and landed an 81 on OpenCritic with a 75% Steam positive — both short of the original, with players visibly split. That is not to say the sequel is bad; it is to say the original's particular recipe — minding an estate, raising a band of people you cannot bear to lose, then watching them march off to die — has yet to be bettered.

So even in 2026, getting into this series through the first Darkest Dungeon is still the best way to taste its core appeal. The thing no one has copied — building a hero's breakdown into a system that turns on you and laces every retreat with guilt — is exactly why it still stands. And its most direct rival, Slay the Spire, for all its excellence, can never carry that weight, because a run there is discarded the moment it ends and leaves no emotional debt behind.

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