Dead as Disco

Dead as Disco

《Dead as Disco》將節奏格鬥與查理·迪斯科及昔日隊友的非線性故事結合。Eneba 目前 ≈ HK$116.55,正值記錄低點;若你想體驗音樂融入戰鬥,也打算單人遊玩,這是合適的入手機會。Steam PC 版支援完整控制器操作。 Steam 價格為 HK$145.00,在 Eneba 購買同等版本可省下 ≈ HK$28.45,適合想體驗音樂同步戰鬥的玩家。

正在取得全網報價
96%Steam 玩家評分1.3萬 則評價
發售日期: May 5, 2026
Rhythm · Beat 'em up · Spectacle fighter · Music · Hack and Slash
Dead as Disco Steam Key (PC) GLOBAL·平台:Steam·-20%起~ HK$116.55(~ $14.85)史低比 Steam 省 HK$28.45去購買
Dead as Disco PC Steam CD Key·平台:Steam·~ HK$210.10-44%起~ HK$117.28(~ €13.28)史低去購買
Dead as Disco ROW·平台:Steam·-16%起~ HK$121.61(~ €13.77)史低去購買
Dead as Disco Steam CD Key·平台:Steam·~ HK$210.10-40%起~ HK$126.38(~ €14.31)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$145.00去購買
·平台:Steam·~ HK$196.13-20%~ HK$156.89(~ $19.99)去購買
·平台:Steam·~ HK$196.13-20%~ HK$156.89(~ $19.99)去購買
·平台:Steam·UnionPay~ HK$196.13-20%~ HK$156.89(~ $19.99)去購買
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以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Dead as Disco PC (Europe & North America)·平台:Steam·~ HK$125.49查看商店
史低 ~ HK$133.03含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$89.472026-07目前全網低價~ HK$156.89Kinguin距低價紀錄+75%
~ HK$112.37~ HK$144.21~ HK$176.05~ HK$207.9026-0426-0626-0726-0926-10~ HK$89.47

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Dead as Disco

《Dead as Disco》是一款霓虹風格的節奏格鬥遊戲。過氣巨星查理·迪斯科將迎戰如今成為偶像明星的昔日樂團成員。攻擊、閃避與終結動作隨音樂同步,非線性故事則交織著重聚、復仇與秘密。 Steam PC 版好評率為 96%%,共有 13,263 則評論。 Steam PC 版支援完整控制器操作。 語言資料列出英語語音,以及簡體中文和繁體中文字幕。

製作團隊

開發
Brain Jar Games, Inc.
發行
Brain Jar Games, Inc.

Steam 玩家評論

96%好評壓倒性好評13,263 Steam 評論

近 36 個月記錄最低價

≈ HK$89.472026-07-30 · Kinguin基礎遊戲 · 與上方圖表為相同記錄;美元價格歷史,並非地區 Steam 低價。

語言支援

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Steam PC 版資料 · 2026-10-19

02購買前須知

操作與語言

Steam PC 版支援完整控制器操作。語言資料列出英語語音,以及英語、簡體中文和繁體中文字幕。

遊玩資訊

Steam PC 版列有單人遊戲和 Steam 雲端存檔。攻擊與閃避會隨音樂同步。

03常見問題解答

《Dead as Disco》講述什麼?

你將扮演查理·迪斯科,迎戰如今成為偶像明星的昔日樂團成員。非線性故事圍繞重聚、復仇,以及他死亡背後的秘密展開。

戰鬥有什麼特色?

攻擊、閃避和終結動作都會與音樂同步,節奏也是戰鬥的一部分。

可以使用自己的音樂嗎?

可以使用音樂資料庫中的歌曲、編輯音樂影片,製作與音樂同步的遊戲內容。

7.8
綜合評分
外部評分96%Steam 玩家評分1.3萬 則評價
畫面
8.5
音效
9
玩法
9
劇情
6
內容
6.5

“Ever wondered what it feels like to brawl on the beat? This dead drummer's one-night revenge welds melee to a concert's pulse and lets you drop your own playlist into the fight — the main story just runs three hours and needs time to grow.”

評測總結

A Three-Hour Story, One Killer Hook, And A Game Still Growing

Dead as Disco screenshot

Dead as Disco is one of those 2026 indie games where the pitch is so clean you get it in five seconds: martial arts, rhythm, neon, revenge, and boss fights that play like full music videos you have to survive with your fists. And that hook is the reason it works. You’re not just clearing a boss health bar. You’re performing the song. Every punch, kick, dodge, and combo is tied into the track, so winning a fight feels like you actually finished the number.

That’s the part I keep coming back to. Hi-Fi Rush is still the obvious comparison, because that game basically became the modern benchmark for beat-driven action. But Dead as Disco takes a different swing. Hi-Fi Rush gives you fixed tracks and builds around them. Dead as Disco lets the music define the fight, and then goes further with custom music import for MP3, WAV, and OGG files. That means you can bring your own playlist into the game and let it generate rhythm combat around it. When that clicks, it’s ridiculous. It turns “one more run” into “okay, but what happens if I throw this song at it?”

The catch is, this is Early Access, and you feel that. The main story is roughly three hours, and the handcrafted level pool starts to repeat once the surprise wears off. So no, this isn’t the game you buy today if your whole standard is “I need a big, finished, content-stuffed package right now.” It’s not that. What you’re buying is a very strong foundation that’s still putting on muscle. And for me, that’s why the 7.8 out of 10 makes sense. The highs are real. The ceiling is exciting. But the current version is not pretending to be massive.

Buy It For The Beat, Wait If You Need The Full Album

Dead as Disco screenshot

Here’s who should jump in now: if you love fast action games, if Sifu’s pressure made your brain light up, if Hi-Fi Rush got you chasing cleaner timing, or if you’re the kind of person who hears a song and immediately thinks, “I could fight to this,” Dead as Disco is absolutely aimed at you. The combat has that silky freeflow feel where you can still play if you miss the beat, but when you nail the timing, the whole thing starts singing. That’s a smart choice. It doesn’t slam the door on action players who aren’t rhythm-game freaks, but it still rewards the people who want to live on the beat.

The presentation helps a lot, too. This neon disco-punk look isn’t just there to look cool in screenshots. Floors pulse. Light rigs hit with the music. The stage itself becomes rhythm feedback. And the soundtrack, sitting around 27 to 30 tracks, isn’t background noise. It shapes the choreography. That’s the difference between “music in an action game” and “music as the fight.” Dead as Disco understands that difference.

But if you’re the player who wants to buy once, finish once, and feel like you got a complete meal, I’d wait. Multiplayer co-op is listed in the broader mode picture, but it’s not playable at launch yet, and that matters if you were hoping to make this a couch or online party game day one. There’s also some slight input latency on drags and certain moves, and on higher difficulty, tiny timing issues get loud fast. So my advice is simple: buy now if you’re here for combat, music, custom tracks, and replaying songs until you look stylish. Wait for updates if you mainly care about finished content volume. The game isn’t a shrunken final product. It’s a sharp, loud, very promising Early Access build that already knows exactly what makes it special.

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