毀滅戰士

毀滅戰士

《毀滅戰士》的戰役著重正面交戰,多人模式和SnapMap則增添其他玩法。GAMIVO售價為≈ HK$2.20;若想在戰役、競技場對戰和自製地圖之間切換,這款遊戲值得考慮。

若你同時看重高速戰鬥與玩家創作內容,它會是合適的選擇。 GAMIVO的Standard售價為HK$31.00,啟用平台為GOG。

正在取得全網報價
95%Steam 玩家評分15.6萬 則評價85Metacritic/10087OpenCritic/100
發售日期: May 12, 2016
FPS · Gore · Action · Shooter · Great Soundtrack
Doom Global·平台:GOG·-99%起~ HK$2.20(~ €0.25)史低比 Steam 省 HK$28.80去購買
DOOM (2016) GOG (PC) Key GLOBAL·平台:GOG·-98%起~ HK$2.67(~ $0.34)史低去購買
DOOM (2016)·平台:DRM-Free·~ HK$97.49-81%起~ HK$18.79(~ CN¥16.00)UnionPay去購買
·平台:Steam·香港 Steam 官方價~ HK$155.00-80%~ HK$31.00去購買
·平台:Steam·~ HK$156.72-80%~ HK$31.28(~ $3.99)去購買
DOOM PC Steam CD Key·平台:Steam·~ HK$263.45-88%起~ HK$32.41(~ €3.69)去購買
DOOM Steam CD Key·平台:Steam·~ HK$48.93-31%起~ HK$33.64(~ €3.83)去購買
DOOM PC·平台:Steam·~ HK$156.28-78%起~ HK$35.05(~ €3.99)去購買
史低 ~ HK$15.60含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.602025-03目前全網低價~ HK$137.04Steam距低價紀錄+778%
~ HK$52.06~ HK$90.08~ HK$128.10~ HK$166.1225-1026-0126-0426-0726-10~ HK$15.60

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-22 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於毀滅戰士

《毀滅戰士》是一款節奏迅猛的第一人稱射擊遊戲,玩家運用槍械、移動和近戰攻擊對抗惡魔大軍。單人戰役以遭惡魔佔據的火星研究設施為舞台;多人模式提供競技場戰鬥,SnapMap則可建立地圖和模式。 Steam玩家好評率為95%%,共155,912則評論。 Steam PC版支援繁體中文、英語、法語、義大利語、德語、西班牙語、日語、波蘭語、巴西葡語和俄語。 發售日期:2016年5月12日。

製作團隊

作曲
米克·戈登
開發
id Software
發行
Bethesda Softworks

Steam玩家評論

95%好評壓倒性好評155,912 Steam評論

近36個月紀錄最低價

≈ HK$15.602025-03-13 · Steam基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表地區Steam最低價。

語言支援

語言介面字幕音訊
繁體中文是是—
英語是是是
法語是是是
再顯示7種語言
語言介面字幕音訊
義大利語是是是
德語是是是
西班牙語是是是
日語是是是
波蘭語是是是
巴西葡語是是是
俄語是是是

Steam PC版資料 · 2026-10-23

02購買前須知

遊戲模式

Steam PC版包含單人戰役和多人模式,其中包括合作玩法。SnapMap可用於建立、遊玩和分享內容。

語言

Steam列出英文完整配音和字幕。繁體中文支援字幕,但未列出完整配音。

03常見問題

戰役內容為何?

戰役描述一名DOOM Marine在遭惡魔佔據的火星研究設施中作戰。

SnapMap有什麼功能?

SnapMap是用於建立、遊玩和分享地圖與遊戲模式的編輯器。

多人模式有哪些內容?

多人模式包含快速競技場戰鬥、垂直移動,以及可變身為惡魔的強化道具。

8.5
綜合評分
外部評分95%Steam 玩家評分15.6萬 則評價85Metacritic/10087OpenCritic/100
畫面
8.5
音效
9
玩法
9.5
劇情
6
內容
7.5

“id Software's reboot nails high-speed shooting with health-from-kills aggression, its campaign laying the groundwork for Eternal”

評測總結

Where it sat in 2016: a textbook series reboot

Wind the clock back to 2016 and this game's arrival was practically a move against the current. The entire console-shooter category was drifting toward cover tactics and multiplayer, and id Software answered with a pure, retro, attack-or-die single-player shooter. It then let the results do the talking: a Metacritic 85, an OpenCritic 86 rated Mighty in the top five percent across platforms, and near-unanimous agreement from critics that this was a remarkable comeback for id Software.

Its place in history is unambiguous — this is a textbook series reboot. It never betrayed the no-nonsense, fast-twitch core of the original Doom; instead it took that twenty-something-year-old formula and reground it razor-sharp with modern technology and design language. For a classic IP gone quiet for years, that balance of staying true to the original's spirit while fully modernizing is the single hardest thing to pull off. Too faithful and it reads as dated; too modern and it loses its soul. This game walks the tightrope strung precisely between the two. Which is why it became the reference sample for countless "classic IP reboot" projects that followed. It proved a point: reviving an old-guard series hinges not on how many new features you pile on but on pinpointing the one irreplaceable core of the original and magnifying it with modern craft.

Who should buy it, who should walk past, and what stays impossible to copy

So who is this for? The answer is plain: the player who wants pure, exhilarating, trade-aggression-for-survival fast-paced single-player shooting. If you are tired of the modern shooter ritual of crouching in cover, waiting on a health bar, and sitting through long cutscenes, and you crave an experience that raises the weapon and charges, that speaks through feel and rhythm, this is about as high as that ceiling goes. It does not ask you to invest emotionally in the plot, only to enjoy the adrenaline loop that gets better the harder you push.

There are a few players who should think twice, though. If you prize narrative depth and want a moving story and characters beyond the shooting, the wafer-thin, one-sentence plot will let you down. If you favor the measured trading rhythm of cover tactics, this design that forces you to never stop moving may simply not sit right. And if you buy shooters chiefly for multiplayer, the mediocre versus modes and the SnapMap editor that never took off will leave you feeling shortchanged. This is a single-player-first game with a sharply defined attitude, and it knows exactly who it serves.

On versions, go straight for the bundle that packs all three DLC and every update, folding in Arcade Mode, Photo Mode, and the multiplayer improvements — though for the vast majority of players the core value lives in that lean campaign, and buying in for the single-player experience alone is money well spent. Commercially it delivered too: launch-week sales trailed only Uncharted 4, and PC copies passed two million by 2017. But its deepest mark is the groundwork it laid for Eternal — the push-forward combat, the health-from-kills loop, and the weapon progression this game codified became the bedrock the whole series evolved from. Looking back now, the thing that stays impossible to copy is still the way it stitches health recovery and resource restock into its executions to force you relentlessly forward. That is not something "good graphics" or "good feel" can capture — it is an entire interlocking system that manufactures a singular flow state where the harder you fight, the longer you live. Plenty of successors have aped its parts; few have reproduced that pure offensive thrill at the same height. For a reboot, setting a benchmark the whole genre turns back to consult is finishing the job and then some.

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