龍族教義 2

龍族教義 2

《龍族教義 2》以探索、自選職業和自行組成追隨者隊伍為核心。在Eneba售價≈ HK$114.19;可依預算考量,Steam版是面向單人遊玩的作品。 Steam PC版售價為HK$298.00時,Eneba的價格低≈ HK$183.81。

正在取得全網報價
63%Steam 玩家評分7.8萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Mar 21, 2024
Open World · RPG · Action RPG · Fantasy · Singleplayer
Dragon's Dogma 2 (PC) Steam Key ROW·平台:Steam·-62%起~ HK$114.19(~ $14.55)比 Steam 省 HK$183.81去購買
Dragon's Dogma 2 Standard Edition RoW Steam CD Key·平台:Steam·~ HK$572.45-80%起~ HK$111.80(~ €12.69)去購買
Dragon's Dogma 2 ROW·平台:Steam·-60%起~ HK$120.52(~ €13.68)去購買
·平台:Steam·~ HK$313.85-32%~ HK$214.02(~ $27.27)去購買
·平台:未知 PC 平台·~ HK$313.85-13%~ HK$274.61(~ $34.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00去購買
·平台:Steam·~ HK$313.85-4%~ HK$301.37(~ $38.40)去購買
Dragon's Dogma 2·平台:Steam·~ HK$313.85(~ $39.99)去購買
香港不可用(3)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Dragon's Dogma 2 EU PC Steam CD Key·平台:Steam·~ HK$113.65查看商店
Dragon's Dogma 2 PC (Europe & UK)·平台:Steam·~ HK$130.67查看商店
Dragon's Dogma 2·平台:Steam·~ HK$290.31查看商店
史低 ~ HK$85.39含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002024-06目前全網低價~ HK$214.02Steam
~ HK$221.21~ HK$341.56~ HK$461.91~ HK$582.2625-1026-0126-0426-0726-10~ HK$112.07

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於龍族教義 2

《龍族教義 2》是一款以敘事為主的單人動作角色扮演遊戲,舞台設於可供探索的奇幻世界。玩家可自訂覺醒者、選擇職業與隊伍,並決定如何應對旅途中的各種情況。 Steam玩家評價:78,190則中有63%為好評。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評測

63%好評褒貶不一78,190 Steam評測

近36個月記錄最低價

≈ HK$0.002024-06-27 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
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Steam PC版資料 · 2026-10-20

02購買前

單人冒險

Steam PC版是以敘事為主的單人動作角色扮演遊戲。玩家可自訂覺醒者、職業與隊伍,並選擇應對不同情況的方式。

語言支援

Steam列出14種介面語言。英語和日語支援完整語音,其他支援語言提供字幕。

03常見問題

戰鬥有什麼特色?

可以使用劍、弓或魔法,不同職業帶來不同的戰鬥方式。

隊伍成員從何而來?

主追隨者會一直同行;透過網路還可借用其他玩家的兩名追隨者。

城鎮之外有什麼?

離開城鎮後會遇到魔物。你可以選擇戰鬥或另尋方法,並需考量隊伍配置和地形。

7.6
綜合評分
外部評分63%Steam 玩家評分7.8萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.2
音效
5.5
玩法
8.7
劇情
6.8
內容
8.3

“Pawn teamwork and throttled travel turn the road into live adventure, even as players slammed its microtransactions and frame drops”

評測總結

Critics scored high, players scored low — and that split has to be named

To understand Dragon's Dogma 2 you first have to understand the glaring fault line running through it. On the critics' side: an 88 on Metacritic, 87 on OpenCritic, a 91% recommendation rate. On the players' side: Steam slumped to "Mixed" at launch, and the long-run cumulative positive rate sits at just 61%.

The fated duel between dragon and Arisen

These two verdicts are not measuring the same thing. Critics were grading the completeness and originality of the design — how good the combat-Pawn-exploration loop really is. Player anger was venting a rotten launch-day consumer experience: full price paid, frame drops hit, and a drawer of microtransactions sprung with no warning. So a high score and a wave of pans can coexist without contradiction; they're talking about two different objects. Director Hideaki Itsuno's own line works as a footnote to the whole affair: he said he "didn't make a Nintendo game designed to be liked by everyone." That cuts to it — the game makes clear authorial choices, willing to risk alienating a slice of players to keep its own edges and temper, rather than building something nobody can fault and nobody remembers.

Who should buy it, and who should walk the other way

So who is it for? If what you want is the emergent feel of the road and real depth in the action, if you can stomach a little roughness and don't mind traveling on foot, then Dragon's Dogma 2 is close to irreplaceable — it hands you the kind of live, unscripted adventure other open worlds simply cannot manufacture.

The Pawn party's teamwork on the road

Flip it around: if you want convenience, love teleporting, came for finely-polished story and visuals, hate being interrupted by roadside nonsense, and have limited time and a beeline to the objective, it will probably disappoint or even irritate you. This game has no intention of accommodating that at its core.

Its most direct rival is the same-studio, same-territory Monster Hunter: World — but Monster Hunter is a systematized hunting loop, missing the kind of continuously emergent road-narrative this open world generates, so the two are walking different paths and answering different itches. On the whole, 7.6 is an honest place to land: not a year-dominating masterpiece everyone must play, but a high-quality adventure RPG that swallows you whole once it hits your taste. It sold 2.5 million in week one, cleared 4 million cumulative, and took a Best RPG nomination at TGA 2024 — acclaimed and commercial at the same time, which is rarer than it sounds. You have to accept its imperfection and drop the craving for a flawless experience curve first; only then can you actually enjoy its singular, restless unpredictability. In the end it isn't a game built to please everyone — it's a game that, the moment you stop fighting it and start walking in, pays you back with one unexpected journey after another, none of them quite like the last.

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