龍族教義 2

龍族教義 2

廣闊的奇幻世界,以及選擇職業、隊伍和戰鬥方式的自由,是《龍族教義 2》的核心魅力。在Eneba售價為≈ HK$118.54;可配合預算和開始大型單人冒險的計畫來考量。

線上借來的其他玩家隨從可以加入隊伍,但旅程本身仍是單人體驗。購買前確認所售版本符合你的預期。 與Steam售價HK$298.00相比,在Eneba購買《龍族教義 2》可省下≈ HK$179.46;也請確認Standard是否符合你的購買計畫。

正在取得全網報價
63%Steam 玩家評分7.8萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Mar 21, 2024
Open World · RPG · Action RPG · Fantasy · Singleplayer
Dragon's Dogma 2 (PC) Steam Key ROW·平台:Steam·-60%起~ HK$118.54(~ $15.12)比 Steam 省 HK$179.46去購買
Dragon's Dogma 2 Standard Edition RoW Steam CD Key·平台:Steam·~ HK$570.82-80%起~ HK$111.48(~ €12.69)去購買
Dragon's Dogma 2 ROW·平台:Steam·-57%起~ HK$126.76(~ €14.43)去購買
·平台:Steam·~ HK$313.51-13%~ HK$273.53(~ $34.89)去購買
·平台:未知 PC 平台·~ HK$313.51-13%~ HK$274.31(~ $34.99)去購買
·平台:Steam·~ HK$313.51-10%~ HK$281.37(~ $35.89)UnionPay去購買
·平台:Steam·~ HK$313.51-10%~ HK$282.15(~ $35.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00去購買
香港不可用(3)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Dragon's Dogma 2 EU PC Steam CD Key·平台:Steam·~ HK$114.90查看商店
Dragon's Dogma 2 PC (Europe & UK)·平台:Steam·~ HK$130.80查看商店
Dragon's Dogma 2·平台:Steam·~ HK$289.99查看商店
史低 ~ HK$85.30含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002024-06目前全網低價~ HK$213.79Steam
~ HK$220.97~ HK$341.19~ HK$461.41~ HK$581.6325-1026-0126-0426-0726-10~ HK$111.95

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-22 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於龍族教義 2

《龍族教義 2》是一款以敘事為主的單人動作角色扮演遊戲,舞台設於廣闊的奇幻世界。塑造覺醒者、選擇職業並組成隊伍;劍、弓與魔法帶來不同戰鬥方式。主要隨從會同行,也可在線上借用其他玩家的至多兩名隨從。 Steam PC版玩家評價中,78,303則有63%為好評。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評論

63%好評褒貶不一78,303 Steam評論

近36個月紀錄最低價

≈ HK$0.002024-06-27 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-22

02購買前

遊玩方式

《龍族教義 2》是以敘事為主的單人動作角色扮演遊戲。覺醒者的外觀、職業、隊伍與應對方式皆由玩家選擇,塑造自己的冒險。

語言與音訊

Steam PC版列出14種介面語言,包括繁體中文。英語和日語提供完整音訊;支援的語言亦提供字幕。

隊伍

主要隨從會一直同行;還可在線上借用其他玩家的至多兩名隨從,組成最多四人的隊伍。

03常見問題

有多人模式嗎?

Steam PC版是單人遊戲。你可以在線上借用其他玩家的至多兩名隨從加入隊伍。

戰鬥方式有哪些?

戰鬥中可以使用劍、弓或魔法,不同職業提供不同的戰鬥方式。

必須擊敗每種魔物嗎?

離開城鎮後會遇到各種魔物,你可以選擇交戰,或尋找其他應對方式。

7.6
綜合評分
外部評分63%Steam 玩家評分7.8萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.2
音效
5.5
玩法
8.7
劇情
6.8
內容
8.3

“Pawn teamwork and throttled travel turn the road into live adventure, even as players slammed its microtransactions and frame drops”

評測總結

Critics scored high, players scored low — and that split has to be named

To understand Dragon's Dogma 2 you first have to understand the glaring fault line running through it. On the critics' side: an 88 on Metacritic, 87 on OpenCritic, a 91% recommendation rate. On the players' side: Steam slumped to "Mixed" at launch, and the long-run cumulative positive rate sits at just 61%.

The fated duel between dragon and Arisen

These two verdicts are not measuring the same thing. Critics were grading the completeness and originality of the design — how good the combat-Pawn-exploration loop really is. Player anger was venting a rotten launch-day consumer experience: full price paid, frame drops hit, and a drawer of microtransactions sprung with no warning. So a high score and a wave of pans can coexist without contradiction; they're talking about two different objects. Director Hideaki Itsuno's own line works as a footnote to the whole affair: he said he "didn't make a Nintendo game designed to be liked by everyone." That cuts to it — the game makes clear authorial choices, willing to risk alienating a slice of players to keep its own edges and temper, rather than building something nobody can fault and nobody remembers.

Who should buy it, and who should walk the other way

So who is it for? If what you want is the emergent feel of the road and real depth in the action, if you can stomach a little roughness and don't mind traveling on foot, then Dragon's Dogma 2 is close to irreplaceable — it hands you the kind of live, unscripted adventure other open worlds simply cannot manufacture.

The Pawn party's teamwork on the road

Flip it around: if you want convenience, love teleporting, came for finely-polished story and visuals, hate being interrupted by roadside nonsense, and have limited time and a beeline to the objective, it will probably disappoint or even irritate you. This game has no intention of accommodating that at its core.

Its most direct rival is the same-studio, same-territory Monster Hunter: World — but Monster Hunter is a systematized hunting loop, missing the kind of continuously emergent road-narrative this open world generates, so the two are walking different paths and answering different itches. On the whole, 7.6 is an honest place to land: not a year-dominating masterpiece everyone must play, but a high-quality adventure RPG that swallows you whole once it hits your taste. It sold 2.5 million in week one, cleared 4 million cumulative, and took a Best RPG nomination at TGA 2024 — acclaimed and commercial at the same time, which is rarer than it sounds. You have to accept its imperfection and drop the craving for a flawless experience curve first; only then can you actually enjoy its singular, restless unpredictability. In the end it isn't a game built to please everyone — it's a game that, the moment you stop fighting it and start walking in, pays you back with one unexpected journey after another, none of them quite like the last.

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