艾爾登法環 黑夜君臨

艾爾登法環 黑夜君臨

三人探索、兩天行動與夜王之戰,構成《艾爾登法環 黑夜君臨》的合作節奏;八名夜行者還能組合各自能力。在GAMIVO售價≈ HK$194.69,若你計畫和同伴一同遠征,現在入手值得考慮。

Steam玩家評價為83%,共130,229則評論。遊戲標示完整支援控制器,並提供繁體中文介面;也可以考慮遠征玩法是否符合你的遊戲安排。 在GAMIVO售價HK$299.00,適合納入組隊遠征的遊戲預算。

正在取得全網報價
83%Steam 玩家評分13萬 則評價79Metacritic/10080OpenCritic/100
發售日期: May 29, 2025
Souls-like · Online Co-Op · Multiplayer · Roguelike · Co-op
Elden Ring: Nightreign - EN/JA Global·平台:Steam·-35%起~ HK$194.69(~ €22.10)史低比 Steam 省 HK$104.31去購買
ELDEN RING NIGHTREIGN·平台:Steam·~ HK$313.85-13%起~ HK$274.61(~ $34.99)去購買
·平台:Steam·~ HK$313.85-10%~ HK$282.46(~ $35.99)去購買
ELDEN RING NIGHTREIGN PC Steam Altergift·平台:Steam·~ HK$352.30-18%起~ HK$289.40(~ €32.85)去購買
·平台:未知 PC 平台·~ HK$313.85-8%~ HK$290.31(~ $36.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$299.00去購買
·平台:Steam·~ HK$313.85-4%~ HK$302.08(~ $38.49)去購買
·平台:Steam·~ HK$313.85(~ $39.99)去購買
香港不可用(5)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

ELDEN RING NIGHTREIGN PC (EMEA)·平台:Steam·~ HK$219.60查看商店
ELDEN RING NIGHTREIGN Steam Key (PC) LATAM·平台:Steam·~ HK$220.07查看商店
Elden Ring Nightreign Standard Edition United States Steam CD Key·平台:Steam·~ HK$237.07查看商店
ELDEN RING NIGHTREIGN·平台:Steam·~ HK$294.23查看商店
ELDEN RING NIGHTREIGN RU CIS STEAM Ключ·平台:Steam·~ RUB 2,788.91查看商店
史低 ~ HK$206.96含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$206.962025-12目前全網低價~ HK$276.18GameBillet距低價紀錄+33%
~ HK$222.87~ HK$259.47~ HK$296.08~ HK$332.6825-1026-0126-0426-0726-10~ HK$206.96

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於艾爾登法環 黑夜君臨

《艾爾登法環 黑夜君臨》以獨立冒險的形式重新構思《艾爾登法環》的核心設計。三名夜行者探索不斷變化的利姆維爾德,尋找同伴並撐過兩天,最後迎戰夜王。八名英雄各有不同能力,隊伍成員可以彼此配合。 Steam玩家評價:130,229則評論中好評率為83%。 Steam PC版支援單人遊戲與三人合作多人遊戲。 遊戲完整支援控制器。 介面支援繁體中文及其他語言。

製作團隊

開發
FromSoftware, Inc.
發行
FromSoftware, Inc. · Bandai Namco Entertainment

Steam玩家評論

83%好評極度好評130,229 Steam評論

近36個月紀錄最低價

≈ HK$206.962025-12-18 · GameBillet本體 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-20

02購買前須知

遊戲模式

Steam PC版支援單人與多人遊玩,遊戲介紹明確說明支援三人合作。

控制器與語言

遊戲標示為完整支援控制器。英文提供完整語音,多種語言選項支援字幕。

03常見問題

遠征流程為何?

三名夜行者在利姆維爾德探索兩天,之後挑戰夜王。

有幾名可操作英雄?

遊戲有八名夜行者,每人擁有被動能力、角色技能與終極技藝。

每次遠征有哪些變化?

利姆維爾德會在每次遊戲時變化,每個夜晚都以強大頭目戰收尾。

8.0
綜合評分
外部評分83%Steam 玩家評分13萬 則評價79Metacritic/10080OpenCritic/100
畫面
9
音效
8.8
玩法
7.8
劇情
7.2
內容
8

“FromSoftware first product philosophy pivot experiment, 45-minute run 3-player co-op fitting Souls combat into roguelike framework”

評測總結

Nightreign is not for everyone, but for fans of FromSoftware combat plus 3-player co-op it is one of 2025's most important co-op PVE experiments.

Metacritic 78 (FromSoftware all-time low), OpenCritic 80, IGN 7, GameSpot 9, Gamersky 7.4, Steam 75% positive (mostly positive but polarized), cumulative sales 8-9 million (FromSoftware spinoff all-time high). Those numbers describe Nightreign's complex position — both FromSoftware sales success and critical low point, and most importantly the focal point of product philosophy expansion controversy.

Era context: FromSoftware's first product philosophy pivot

Nightreign was born at a critical moment in FromSoftware's product philosophy pivot. Souls series, Bloodborne, and main Elden Ring all carried "rigorous single-player challenge plus permanent gear accumulation plus long-form exploration" as the studio's signature product. Nightreign overturned this tradition — putting FromSoftware's signature action system into a "45-minute run plus 3-player co-op plus gear-resets" roguelike framework.

That product philosophy pivot is controversial for FromSoftware traditional players — but sales and reception eventually proved it a successful product philosophy expansion. 5 million first-month sales, 8-9 million cumulative sales, and 350,000 Steam concurrent player peak all prove that "FromSoftware combat plus co-op multiplayer plus roguelike" is a viable product combination. Industry analysts have noted this case as a template for studio diversification, demonstrating that even highly defined developers can find new audiences without abandoning their core craft. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers.

Who should buy: fans of FromSoftware combat plus 3-player co-op

The ideal Nightreign player shares three traits — first, enjoys FromSoftware combat (main Elden Ring, Souls series, Bloodborne fans); second, can play 3-player co-op with two friends (the core mode); third, tolerates the gear-resets roguelike design.

Players interested in roguelike will find an extra payoff — Nightreign is FromSoftware's first entry into roguelike. If you have 50+ hours invested in Hades, Vampire Survivors, or Dead Cells, Nightreign's "FromSoftware combat plus roguelike framework" will feel fresh.

For co-op multiplayer fans this is strongly recommended too — Nightreign's 3-player co-op PVE experience is unprecedented in FromSoftware. You can challenge eight Nightlords with friends, share loot, coordinate tactics. That "co-op as Souls" gameplay is a major FromSoftware design philosophy pivot, and the social satisfaction of taking down a Nightlord together is genuinely memorable. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions.

Who should not buy: pure single-player Souls fans

Non-audience for Nightreign is clear. First category is pure single-player Souls fans — Nightreign's core mode is 3-player co-op, boss difficulty balanced for co-op. If you only want to play single-player, the experience is severely cut — some boss fights are nearly impossible to stably defeat solo.

Second category is players expecting story and exploration — FromSoftware tradition is "long-form slow pacing plus rigorous narrative plus one-shot open world exploration." Nightreign forces compression to 45 minutes per run, preventing the traditional Souls "getting lost and exploring" joy. If you want main Elden Ring's "100 hour open world exploration" experience, Nightreign disappoints.

Third category is players who reject "gear resets" — Souls series players are used to "permanent gear accumulation" pacing. Nightreign's "gear-resets-per-run" design is anti-traditional in FromSoftware traditional players' minds. Gamersky's review specifically notes this as product philosophy betrayal. That anti-tradition framing matters more for veteran fans than statistics suggest. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it.

Recommended platform and buying advice

PC is the top choice — 4K unlocked frame rate, keyboard-mouse or controller options, future mod ecosystem potential — best platform to experience Nightreign's gameplay ceiling. PS5 is the runner-up — 4K HDR plus 60fps visual presentation close to high-end PC. Xbox Series is on Game Pass, zero-cost for subscribers.

On pricing: PC base launched at $39.99, Steam seasonal discounts typically drop to $25-30. The Forsaken Hollows DLC (about $14.99) is recommended after 30-50 hours of base.

Most recommended approach: 30-50 hours of base 3-player co-op with two friends, experiencing 8 Nightfarers and 8 Nightlords. Then decide on DLC by interest. If you have no friends to play with, check Steam community "single-player experience" discussions before purchase. Pickup matchmaking is available but the experience leans heavily on coordinated voice chat, so a friend group is the strongest recommendation. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release.

Overall comparison to peer co-op PVE

Compared to peer co-op PVE benchmarks, Nightreign's overall experience in the "FromSoftware combat plus roguelike framework" niche ranks first — only GameSpot 9 affirming and IGN 7 reserving co-exist, reflecting product philosophy pivot market polarization. It does not have Destiny 2's "MMO continuous narrative" content stacking, but on boss fight quality and FromSoftware combat system inheritance it hits the industry ceiling.

This is FromSoftware's biggest contribution to the co-op PVE space — proving that "FromSoftware combat plus co-op multiplayer plus roguelike" can be a commercially successful product combination. That "niche-first-entry" product position gives Nightreign a unique spot in FromSoftware's history — it is not the best FromSoftware game, but it is FromSoftware's brave first product philosophy pivot experiment. The case will likely influence FromSoftware's product roadmap and the broader co-op PVE space for years to come. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore.

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