霧鎖王國 (Enshrouded)

霧鎖王國 (Enshrouded)

《霧鎖王國 (Enshrouded)》在可改造地形的世界中融合探索、生存戰鬥與創意建造。在Steam售價HK$ 139.00,正是目前已確認的追蹤最低價。你可以獨自探索薪谷,也能與最多16人合作;Steam PC版亦完整支援控制器。 在Steam售價HK$139.00時,《霧鎖王國 (Enshrouded)》達到目前已確認的追蹤最低價;Steam評價為86%,共95,156則。

正在取得全網報價
86%Steam 玩家評分9.5萬 則評價77OpenCritic/100
發售日期: Oct 15, 2026
Open World · Survival · Base Building · Multiplayer · Online Co-Op
·平台:Steam·香港 Steam 官方價~ HK$139.00史低去購買
Enshrouded Asia·平台:Steam·起~ HK$203.57(~ €23.05)去購買
Enshrouded PC Steam CD Key·平台:Steam·起~ HK$275.46(~ €31.19)去購買
Enshrouded (PC) Steam Key GLOBAL·平台:Steam·~ HK$280.10(~ $35.69)去購買
Enshrouded Steam CD Key·平台:Steam·起~ HK$290.03(~ €32.84)去購買
Enshrouded PC·平台:Steam·~ HK$364.86-20%起~ HK$291.88(~ $37.19)去購買
Enshrouded·平台:Steam·~ HK$313.85(~ $39.99)去購買
Enshrouded (PC) Steam Key GLOBAL·平台:Steam·Credit/Debit Card~ RUB 3,802.00去購買
史低 ~ HK$176.51含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$180.432025-01目前全網低價~ HK$139.00Steam目前即為低價紀錄
~ HK$184.16~ HK$205.94~ HK$227.72~ HK$249.4925-1026-0126-0426-0726-10~ HK$180.43

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於霧鎖王國 (Enshrouded)

《霧鎖王國 (Enshrouded)》結合生存動作角色扮演戰鬥、探索與自由建造。搜刮薪谷廢墟中的資源,迎戰瘴氣威脅,並將英雄培養為戰士、遊俠或巫師。體素工具可改造地形、建造庇護所,入住的NPC還能解鎖工坊。 Steam玩家評價:86%%好評,共95,156則評價。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語、俄語、土耳其語、烏克蘭語和泰語。

製作團隊

開發
Keen Games GmbH
發行
Keen Games GmbH

Steam玩家評價

86%好評極度好評95,156 Steam評價

近36個月記錄最低價

≈ HK$180.432025-01-02 · AllYouPlay基本遊戲 · 與上方圖表為相同記錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-17

02購買前

單人與合作

Steam PC版支援單人、多人與合作遊玩,合作模式最多可容納16名玩家。

控制器與語言

Steam列出完整控制器支援。介面語言包括繁體中文、簡體中文、英語、日語、德語、法語、義大利語、西班牙語、波蘭語和葡萄牙語。

03常見問題

可以單人遊玩嗎?

可以。遊戲支援單人遊玩,也支援合作模式。

合作模式最多幾人?

合作模式最多支援16名玩家。

能改造地形和建造嗎?

可以。世界支援地形改造,也能使用體素工具建造建築。

8.0
綜合評分
外部評分86%Steam 玩家評分9.5萬 則評價77OpenCritic/100
畫面
8.5
音效
7.5
玩法
9
劇情
6
內容
8.5

“A voxel survival co-op where the entire continent is a sculptable canvas and vertical exploration matches the genre-ceiling build depth.”

評測總結

## Overall

Commercial standing, recovery curve, and the audience question

The commercial line tells one story: Steam Early Access on January 24, 2024, roughly USD 19 million in week-one revenue and about 800,000 copies sold, a million in four days (second only to Palworld on the global sales chart that month), two million players in a month, three million by August 2024, four million by year end, five million-plus by early 2026. That puts Enshrouded next to Palworld in the fastest-million club in Steam history, hitting AAA-tier numbers from an Early Access window. An 80-person studio with an in-house voxel engine making it on "shipping an experience nobody else can build" is the kind of outcome that proves the model still works.

Steam user sentiment did the rest of the heavy lifting. The score curve started Mixed (launch-week crash bugs and multiplayer disconnects), then climbed steadily back to Very Positive after rapid hotfixes. 3DM in China framed it as "textbook Early Access crisis PR — the dev team's response speed beat most AAA studios." OpenCritic's Top Critic Average sits near 80, IGN at 8 of 10, RPG Site at 8 of 10, and a clutch of high-recommend tags from Rock Paper Shotgun and others. The audience read is consistent. Players who want building and exploration before combat depth, who tolerate Early Access cadence, who want to carve a refuge into a mountain and run a 16-player Flame Altar with friends — this is their game for the 2024-to-2026 window. Players who play survival for raw combat (Souls fans, Ninja Gaiden purists) or for narrative density (Witcher 3, Baldur's Gate 3, Disco Elysium) will feel the gap immediately and should look elsewhere.

One SKU, fall 2026 horizon, and the irreplaceable line

There is only one SKU — Early Access — with no DLC, no microtransactions, no battle pass, and every patch covered for owners. The pricing model is as clean as the studio's tone. Version 1.0 lands fall 2026 alongside PS5 and Xbox Series, so console players have a clear "wait for 1.0" path. PC players already on the Early Access track now get to walk the final stretch of pre-1.0 with Keen Games — and that means living through the Adventure Sharing system's transition from "share a build" to "share a full editor level," which is the substantive jump for the long arc.

Strip away the commercial numbers and the critical scores and the line that survives reads: an entire continent you can chisel and carve. Valheim, V Rising, Palworld, Nightingale, Lethal Company, Human Fall Flat — none of the peer set lets the world itself become editable on the scale Enshrouded offers. Keen Games promising "development will continue for years" in their 1.0 roadmap positions the title as a long-tail operation rather than a single product cycle, and across the Early Access cohort they are one of the very few studios that has actually kept that kind of promise patch by patch. Whether 1.0 makes them the next Valheim-scale long runner is the open question; what is already settled is that — as of mid 2026, in voxel-building and vertical-exploration co-op survival — nobody else has come this far. The 8.0 overall reflects that combination: an irreplaceable mechanical fingerprint, a clean studio model, and a thinner story-and-combat ceiling that keeps the score honest. If 1.0 lands the Adventure Sharing editor cleanly and the console builds maintain frame-rate parity, expect the next review pass to push the headline number toward 8.5, and a few outlets to round it up to a year-end recognition slot in the survival category.

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