逃離鴨科夫

逃離鴨科夫

遊戲評價
PC
《逃離鴨科夫》是一款鴨子題材PVE俯視角撤離射擊遊戲。你要在鴨科夫的世界裡搜尋物資,建造藏身處,升級裝備,從一無所有到做大做強;面對虎視眈眈的敵鴨,想方設法生存下去——或者逃離。
85%Steam 玩家評分8.4萬 則評價77Metacritic/10078OpenCritic/100
發售日期: Oct 15, 2025
Adventure · Action · Extraction Shooter · Looter Shooter · Top-Down Shooter
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$105.832026-06目前全網低價~ HK$86.00Steam目前即為低價紀錄
~ HK$108.83~ HK$122.42~ HK$136.01~ HK$149.6025-1026-0126-0426-0626-09~ HK$105.83

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
Team Soda
發行
bilibili
7.8
綜合評分
外部評分85%Steam 玩家評分8.4萬 則評價77Metacritic/10078OpenCritic/100
畫面
8
音效
7.5
玩法
9
劇情
6
內容
6.5

Tarkov's hardcore loot-and-extract reborn as a single-player duck — barrier gone, the extraction thrill intact, grind included

評測總結

Add every column together and Escape from Duckov is one of 2025's most worthwhile indie stories: a duck that looked like a punchline knocked over a wall of serious, hardcore rivals — not on luck, but on one precise act of genre surgery.

The historical fix: a phenomenon in hard numbers

The receipts need no embellishment. Two million copies in twelve days, a concurrent peak of 300,645 — at its height, more active players than Escape from Tarkov, the game that birthed the genre, and twice the count of the heavily anticipated Hollow Knight: Silksong over the same window. OpenCritic settled it at 78, a "Strong" verdict in the top 25% of all games, with 67% of critics recommending it; on Steam it sits buried in praise.

Sales and player numbers

What that curve means is this: a small game with no triple-A budget, no live multiplayer, an art style that reads like a meme, sold straight through two million copies almost entirely on word of mouth and the second life of streamer clips.

This duck — from Chinese studio Team Soda, published by Bilibili — proved that "extraction shooter," a genre once written off as high-barrier, niche, and PvP-repellent, can become a mass-market single-player hit the moment you fix three things: the camera, the opposition, and the pressure. That it did so as a Chinese indie, on a fraction of the resources the genre's established names command, only sharpens the lesson — clever framing beat raw spend, and the whole industry took notes. Its least replicable quality is that surgery itself — one cartoon coat that cleanly drags an entire hardcore genre down a peg, letting people who'd otherwise back away taste the loop. That kind of leverage is far harder to copy than a bigger budget, and far more worth the industry's attention.

Who should buy, who should walk

The "buy" crowd is crisp: you've always wanted to play an extraction shooter but Tarkov's barrier, learning curve, and live PvP pressure kept you outside the door; or you simply love the sorting-and-stockpiling pleasure of scavenging, hoarding, modding, and base-building. For those two, it's nearly bespoke — competent in ten minutes, deeper the further you dig, and priced low enough that the gamble costs you almost nothing.

Who this duck is for

The "walk" crowd is just as clear: if what you chase is the heart-stopping jolt of dueling real players, or you demand uncompromising hardcore realism, or you have zero tolerance for any repetition, then the late-game progress wall and the absence of multiplayer variance will likely grind your patience down. There's nothing to agonize over on editions — it's a complete 17.99-dollar single-player package, playable offline, Workshop built in, with community mods steadily topping it up. One line to close on: this cartoon duck drags Tarkov's newcomer-repelling barrier all the way down, proving single-player PvE can still deliver the most addictive jolt extraction has to offer — and as long as you can stomach the late repetition, it's the most comfortable way into the genre we've had in years.

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