異塵餘生 76

異塵餘生 76

遊戲評價
PC
核彈落下後二十五年,你和其他避難所居民將踏上旅程,探索核戰後的美國。加入數百萬玩家的行列,在廣袤的開放世界多人冒險遊戲中盡情探索、建設、追尋,並戰勝最大的威脅。
74%Steam 玩家評分7.8萬 則評價52Metacritic/10054OpenCritic/100
發售日期: Apr 14, 2020
Open World · Multiplayer · Post-apocalyptic · RPG · Dark Comedy
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-08目前全網低價~ HK$67.47Steam
~ HK$104.26~ HK$180.36~ HK$256.45~ HK$332.5425-0925-1226-0326-0626-09~ HK$31.30

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

J
導演
Jeff Gardiner
video game developer
代表作辐射76
編劇
埃米尔·帕格里鲁洛
设计总监
作曲
伊南·祖尔
首席設計師
埃米尔·帕格里鲁洛
開發
Bethesda Game Studios
發行
Bethesda Softworks
5.8
綜合評分
外部評分74%Steam 玩家評分7.8萬 則評價52Metacritic/10054OpenCritic/100
畫面
7
音效
6.5
玩法
5.5
劇情
4
內容
6.5

Fallout's wasteland reborn as a live-service world you build and grind with friends; the map holds up, the combat and story foundation don't

評測總結

One game, two lives: from the 2018 disaster to today's slow-burn survivor

To place Fallout 76 fairly you have to grant its two very different lives. At launch in 2018 it was one of the hardest falls Bethesda Game Studios has ever taken: a 52 on Metacritic, a 54 top-critic average on OpenCritic, a recommendation rate down at 9%, a 5 from IGN, a 4 from GameSpot, a flat "Avoid" from Eurogamer. Those numbers are a fair historical record and not one of them wronged it — a wasteland with no living NPCs and a wretched technical state genuinely did not deserve the Fallout name back then, and it took that beating squarely.

But it refused to simply die.

On the strength of years of unbroken free updates after Wastelanders, plus a 2024 television series that hauled the entire Fallout brand back to the center of the cultural stage, Fallout 76's lifetime player count crossed twenty million in 2024, single-day logins briefly punched past a million, and it set a concurrency high a full six years after release. The arc it walked is almost identical to No Man's Sky's redemption: savaged at launch, then bled back to health over a long, patient run. Which is why the least fair thing you can do in judging it today is take only one end of that arc — you cannot wipe out what it actually is now with the old reviews, and you cannot launder the very real launch wreckage with the long-tail recovery. Both lives count.

Who should buy it, who should absolutely not: decide which wasteland you want first

So in 2026, who is this actually for? If what you want is to roam the wasteland online with a few friends, raise a house of your own out on the map, and slowly grind gear into a build you like, and you were never that fussed about narrative depth in the first place — then Fallout 76 genuinely has a lot of pleasure to give you now. Its map design, its base-building and its long-haul operation all stand up steadily enough to live inside for a long while.

Appalachian dusk and the far horizon

If, on the other hand, you came for the Fallout name itself — for interlocking branching choices, a dense single-player RPG, a modding scene without fences — then I would honestly urge you to think it through first. Its most direct rival is its own sibling, Fallout 4: on the heft of solo storytelling, the weight of moral choice, that near-bottomless Nexus mod mine, Fallout 4 wins across the board. The one thing Fallout 76 holds that genuinely cannot be replaced is that it remade the entire Fallout wasteland into a living service world you can co-inhabit, build in and keep running for years — and that step is the only one of its kind in the series, the one thing Fallout 4 can never hand you. It is not the best Fallout. It is the only wasteland you can move into with a friend and make a life in. Work that out first, then decide whether to step inside, and you will not come away disappointed — the game has finally become honest about what it is, and the only mistake left to make is expecting it to be something else.

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