極地戰嚎 4

極地戰嚎 4

《極地戰嚎 4》以探索凱拉特、獵取資源和攻入敵方領地為核心,合作夥伴可在途中加入或離開。Eneba 目前報價為 ≈ HK$33.19;可依照自己對開放世界戰鬥的興趣,以及打算單人或合作遊玩來判斷是否合適。

Steam PC 版支援完整控制器操作,介面語言包括 簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、捷克語、丹麥語、荷蘭語、芬蘭語、日語、韓語、波蘭語、巴西葡語、俄語、瑞典語和挪威語。若探索與戰鬥方式符合你的偏好,再將目前報價與 Steam 價格對照,會更容易決定是否入手。 該報價的啟用平台為 Ubisoft Connect,已核實的付款方式有 Visa和Mastercard。

正在取得全網報價
84%Steam 玩家評分6.9萬 則評價80Metacritic/10084OpenCritic/100
發售日期: Nov 17, 2014
Open World · Action · FPS · Co-op · Multiplayer
Far Cry 4 Uplay Key GLOBAL·平台:Ubisoft Connect·-85%起~ HK$33.19(~ $4.23)比 Steam 省 HK$184.81去購買
Far Cry 4 Standard Edition Ubisoft Connect CD Key·平台:Ubisoft Connect·-82%起~ HK$38.35(~ €4.35)去購買
Far Cry 4 EN Global·平台:Ubisoft Connect·-82%起~ HK$38.88(~ €4.41)去購買
·平台:Ubisoft Connect·~ HK$235.34-81%~ HK$44.18(~ $5.63)去購買
Far Cry 4 PC·平台:Ubisoft Connect·~ HK$272.31-83%起~ HK$46.63(~ €5.29)去購買
·平台:Ubisoft Connect·~ HK$264.29-81%~ HK$49.59(~ $6.32)去購買
·平台:Ubisoft Connect·~ HK$264.29-81%~ HK$49.59(~ $6.32)去購買
·平台:Ubisoft Connect·~ HK$273.24-81%~ HK$51.63(~ $6.58)去購買
史低 ~ HK$22.60含 Steam 及第三方通路
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$22.602026-07目前全網低價~ HK$211.79GamesPlanet US距低價紀錄+837%
~ HK$77.62~ HK$134.90~ HK$192.18~ HK$249.4625-1026-0126-0426-0726-10~ HK$22.60

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-21 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 極地戰嚎 4

在《極地戰嚎 4》中,阿傑·蓋爾為完成母親遺願前往喜馬拉雅山脈的凱拉特,卻捲入推翻帕甘·明獨裁統治的內戰。探索開放世界、獵取野生動物以取得資源,並選擇武器和路線攻入敵方領地。 Steam PC 玩家評價:84% 好評,來自 69,464 則評價。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、捷克語、丹麥語、荷蘭語、芬蘭語、日語、韓語、波蘭語、巴西葡語、俄語、瑞典語和挪威語。 發行日期:2014年11月17日。

製作團隊

作曲
克利夫·马丁内斯
開發
Ubisoft Montreal, Red Storm, Shanghai, Toronto, Kiev
發行
Ubisoft

Steam 玩家評價

84%好評極度好評69,464 Steam 評價

36 個月內最低記錄

≈ HK$22.602026-07-13 · GamesPlanet US基礎遊戲 · 與上方圖表為相同記錄;美元歷史價格,並非地區 Steam 史低。

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Steam PC 版資料 · 2026-10-22

02購買前

單人與合作

Steam PC 版支援單人遊戲與合作模式,第二名玩家可在遊玩途中加入或離開。

語言

Steam PC 版列出的介面語言包括繁體中文、簡體中文、英語、法語、德語、義大利語、西班牙語、俄語、日語、波蘭語、葡萄牙語和韓語。英語、法語、德語、義大利語、西班牙語和俄語提供完整語音。

控制器

Steam PC 版支援完整控制器操作。

03常見問題

《極地戰嚎 4》的故事發生在哪裡?

故事圍繞阿傑·蓋爾在喜馬拉雅山脈國家凱拉特的經歷展開,當地正陷於內戰。

遊戲中有哪些載具和野生動物?

開放世界中有自轉旋翼機、翼裝和可騎乘的大象,也有豹、犀牛、黑鷹與蜜獾等動物。

朋友可以在遊戲途中加入嗎?

可以。第二名玩家能在任何時點加入或退出合作遊戲。

8.0
綜合評分
外部評分84%Steam 玩家評分6.9萬 則評價80Metacritic/10084OpenCritic/100
畫面
8.5
音效
8
玩法
9
劇情
6
內容
8.5

“An open-world shooter that turns the Himalayas into a vertical battlefield where one outpost plays ten different ways”

評測總結

The last game's formula, sharpened to a point

Set it back in its 2014 coordinates and the brief is clear: this was never here to start a revolution, it was here to sharpen the previous game's winning formula to a point. Outposts, towers, the skill tree, skinning to upgrade, brewing syringes — the whole loop survives almost intact, but Kyrat's vertical terrain, the grapple-and-wingsuit mobility, the livelier villain and the deeper systems make the old recipe taste good for another round. It took Best Shooter at that year's Game Awards, the score took the BAFTA for Music, and the series had cleared ten million copies by March 2020 — the fastest, most successful launch the franchise had managed.

A signature Kyrat landmark

It stands on the objective record too: Metacritic 80, an OpenCritic 84 in the 'Mighty' tier, an 87.6 percent critic recommendation, 84 percent positive on Steam. The numbers point to one verdict — a high-craft, freedom-rich, vividly realised open-world shooter where the praise was near-unanimous and the argument lived only in two places: the story, and the question of whether it was new enough. Even the dissenters, GameSpot's seven among them, were arguing about familiarity rather than competence; nobody seriously claimed the thing was poorly built.

Who it is for, and who should walk past

The clearest fit is the player who lives for free-form tactics, stealth and exploration, the one happy to work out their own method and play to a personal style. If the rush of "one outpost, ten ways in" is your thing — if you love climbing and flanking across a vertical mountain country — Kyrat will keep you for a long time. It is an excellent series entry point, too: mature systems, a gentle on-ramp, a fine doorway into the genre. On versions, newcomers are best served by the complete edition with all the DLC folded in; the base game alone carries dozens of hours, Escape from Durgesh Prison earns a look, and Valley of the Yetis you can take or leave.

Free-form stealth and assault

Walk past it, though, if story and protagonist sit at the top of your list — passive, flat Ajay will lose you — or if you have wrung the last game dry and the seize-tower-clear-outpost loop already exhausts you; the freshness drops a notch first. What stays hardest to copy is exactly that: a Himalaya whose vertical terrain becomes a free-form tactical puzzle, one outpost that plays ten ways, a thing rivals still struggle to lift wholesale even now. Time has been kind to it, oddly — while countless open worlds slid into icon-clearing fatigue, Kyrat's solve-it-yourself core held, and it reads as durable rather than dated. The complaint that it cribbed too much from its predecessor has aged into a compliment: it kept the parts that worked and trusted the player to make the rest interesting, which is more than a decade of bloated maps since can claim. Against the flat tropical island of its predecessor, the elevation here and the gravity of Pagan Min won it a place of its own in the series. It is not flawless. It is, all the same, one of the open-world shooters worth playing through with real attention — and one of the few from its era that still rewards the trip up the mountain.

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