硬核太空:拆船工

硬核太空:拆船工

遊戲評價
PC
裝備最先進的回收科技,拆卸並切割太空船以回收珍貴材料。升級你的裝備,接受獲利更高的合約,然後向 LYNX 公司償還你的十億信用點數債務!
89%Steam 玩家評分1.9萬 則評價83Metacritic/10084OpenCritic/100
發售日期: May 24, 2022
Space · Sci-fi · Simulation · Physics · Singleplayer
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$16.552026-07目前全網低價~ HK$82.30Kinguin距低價紀錄+397%
~ HK$83.91~ HK$152.93~ HK$221.95~ HK$290.9725-0925-1226-0326-0626-09~ HK$16.55

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-17 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
Blackbird Interactive
發行
Blackbird Interactive
7.7
綜合評分
外部評分89%Steam 玩家評分1.9萬 則評價83Metacritic/10084OpenCritic/100
畫面
7.8
音效
7.6
玩法
8.5
劇情
7.4
內容
6.4

“Six-degrees-of-freedom zero-gravity movement anchors a methodical dismantling loop where strict risk management sustains the blue-collar dystopian grind.”

評測總結

Whether Hardspace: Shipbreaker is worth spending dozens of hours on depends on whether you can find the thrill of skilled work in “repetitive labor.” It is not the kind of game that drives you forward with a gripping story, dazzles you with one explosive set piece after another, or keeps feeding you rewards on a carefully tuned progression curve. It feels more like a job that demands skill, patience, and spatial imagination — in the first few hours, you are learning the tools and the rules; later, you begin to enjoy how much more you feel like a real shipbreaker.

Its greatest strength is how deeply it explores an extremely narrow subject. Dismantling ships, sorting materials, avoiding hazards, and planning cutting paths in zero gravity may not sound new individually, but together they create a remarkably rare kind of tactile experience. You are not “completing tasks”; you are handling a complex object. That difference matters. The satisfaction it delivers is very concrete, and very refined.

Its problems are also hard to ignore. Repetition in the later stages, slow progression, and a narrative that emphasizes world-building more than characters will cause some players to lose patience by the middle or late game. But these flaws wear down enthusiasm more than they undermine the foundation. In fact, the foundation is solid. Most critics have landed in the 7 to 8 range, and I largely agree: it is not a blockbuster of the year that everyone should play, but it is a game with a distinctive premise, strong execution, and once it clicks, it is very hard to find anything quite like it.

If all you want is constant stimulation, it may not be worth buying at full price. But if you are willing to spend time on dismantling, observing, judging, and slowly becoming more skilled, it is absolutely worth it. Not every game needs to let you save the world — some games are impressive simply because they can make “going to work” feel this addictive.

One-line recommendation: Fall in love with blue-collar space work, starting with the very first cut.

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