絕地潛兵 2

絕地潛兵 2

《絕地潛兵 2》的戰術任務讓小隊呼叫火力、潛入敵方領地或正面突擊。誤傷使隊友合作成為挑戰的一環,每隊最多四人。Eneba售價≈ HK$201.28,可先衡量這種合作玩法是否符合你的計畫,再與Steam目前價格比較。玩家評論中有75%%好評,共845,430則,能為購買考量提供另一項參考。 可將Eneba的報價與Steam目前價格HK$308.00比較;商店價格低≈ HK$106.72。

正在取得全網報價
75%Steam 玩家評分84.5萬 則評價83Metacritic/100
發售日期: Feb 8, 2024
Online Co-Op · PvE · Third-Person Shooter · Multiplayer · Shooter
HELLDIVERS 2 Steam Key (PC) GLOBAL·平台:Steam·-35%起~ HK$201.28(~ $25.65)比 Steam 省 HK$106.72去購買
HELLDIVERS 2 Standard Edition Steam CD Key·平台:Steam·~ HK$352.53-43%起~ HK$201.26(~ €22.83)去購買
Helldivers 2 Global·平台:Steam·-33%起~ HK$205.14(~ €23.27)去購買
HELLDIVERS 2 PC·平台:Steam·~ HK$313.81-34%起~ HK$208.66(~ $26.59)去購買
HELLDIVERS™ 2·平台:Steam·~ HK$313.81-18%起~ HK$258.88(~ $32.99)去購買
·平台:Steam·~ HK$313.81-10%~ HK$282.42(~ $35.99)去購買
HELLDIVERS™ 2·平台:Steam·~ HK$313.81-6%~ HK$294.19(~ $37.49)去購買
HELLDIVERS 2 PC Steam Altergift·平台:Steam·~ HK$352.53-16%起~ HK$295.85(~ €33.56)去購買
史低 ~ HK$199.87含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$199.872025-03目前全網低價~ HK$282.42GameBillet距低價紀錄+41%
~ HK$220.08~ HK$257.60~ HK$295.12~ HK$332.6425-1026-0126-0426-0726-10~ HK$202.85

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-21 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於絕地潛兵 2

化身絕地潛兵,在敵對星系展開節奏明快的第三人稱射擊戰鬥。執行戰略任務,與隊友一同佔領星球、抵禦入侵。 Steam PC版支援單人、多人及最多四人合作。 支援繁體中文介面與字幕。 好評率75%%,共845,430則評論。

製作團隊

開發
Arrowhead Game Studios
發行
PlayStation Publishing LLC

Steam玩家評論

75%好評大多好評845,430 Steam評論

近36個月記錄最低價

≈ HK$199.872025-03-14 · GameBillet基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,非地區 Steam 最低價。

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Steam PC版資料 · 2026-10-22

02購買前

遊戲模式

Steam PC版支援單人、多人及最多四人合作。任務需要隊友配合,也可能發生誤傷。

語言

支援繁體中文介面、字幕;未列出完整繁體中文語音。

03常見問題

《絕地潛兵 2》要做什麼?

在各星球執行戰略任務。佔領星球、抵禦入侵和完成任務都會推進銀河戰爭。

有哪些戰鬥方式?

可以呼叫空中火力、潛入敵方領地,或直接投入戰鬥,並運用武器、裝甲和戰略配備。

小隊最多幾人?

可以組成最多四名絕地潛兵的小隊。

8.5
綜合評分
外部評分75%Steam 玩家評分84.5萬 則評價83Metacritic/100
畫面
6.5
音效
8.5
玩法
9.5
劇情
8.5
內容
8.5

“A live Galactic War co-written by players worldwide that turns friendly-fire chaos into the live-service co-op blueprint”

評測總結

A milestone the live-service genre needed

Drop Helldivers 2 back into the moment it launched and its weight comes into focus. In early 2024, "live-service game" had become shorthand for a launch-day disaster — gouging monetization, retention metrics above all, gameplay subordinated to the business model. Against that backdrop, this game cleared a million copies in three days, became the fastest-selling PlayStation title ever, and crossed twenty million inside a year — with nearly sixty percent of sales on PC, an extraordinary split for a PlayStation first-party game and proof its pull reached past the console ecosystem.

Awards and historical standing

The honors piled up to match: Best Multiplayer at The Game Awards, Ultimate Game of the Year at the Golden Joysticks, Online Game of the Year from the D.I.C.E. Awards, and more — sweeping nearly every multiplayer-and-co-op accolade going that year. It proved a single thing the industry needed proving. A live-service game does not have to trade away its fun for retention; put the fun first and the commercial success comes looking for you. That is its place in the record — a positive template the industry keeps citing.

None of which means it arrived flawless. The same trophy case sits above a launch that buckled, a currency tangle that frustrated newcomers, and an engine the studio itself conceded was a mistake. The achievement was never perfection. It was getting the one thing that mattered — the moment-to-moment fun — so right that the rough edges read as forgivable rather than fatal.

Who should buy it, and who should walk past

So who is it for? The answer is clear. If you are the sort who happily pulls on a headset, jumps on comms with three friends, and can laugh both at being launched back to the spawn by a teammate and at launching them yourself — this game is your next few hundred hours. Its joy rests almost entirely on making chaos with real people. The more hardcore and cooperation-minded the co-op shooter fan, the more value you will wring out of it.

The joy of co-op on comms

Flip it around. If what you want is a self-contained story with a beginning and an end, a quiet solo grind through the campaign, or a "clean" battlefield with no friendly fire, it will most likely let you down. Without squadmates it deflates, and the repetitive mission structure surfaces faster. For the solo player fixated on narrative momentum, this is not the game built for you. It is worth flagging plainly rather than burying in a footnote.

One last thing deserves a mention: Arrowhead's posture. From balance walk-backs to major updates, the studio has apologized in public and rolled back contested changes more than once. That willing-to-listen humility is a rarity in live service, and it is the reason the reputation recovered after those early server storms. Set against its most direct rival, Deep Rock Galactic — itself excellent — what that game lacks is this living, player-authored war unfolding in real time. That is the one thing about Helldivers 2 that cannot be cloned, and the reason it is worth your time.

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