邪惡冥刻

邪惡冥刻

《邪惡冥刻》把卡牌策略、萊希小屋謎題與心理恐怖交織在一起,Steam將其列為單人遊戲。如果你對這種獨特組合感興趣,可依照自己對牌組構築和探索小屋秘密的興趣,衡量CDKeys的≈ HK$49.70是否合適。Steam PC版適合獨自遊玩。 Steam售價為HK$108.00時,CDKeys的相同可比版本可省下≈ HK$58.30。

正在取得全網報價
96%Steam 玩家評分13.5萬 則評價85Metacritic/10086OpenCritic/100
發售日期: Oct 19, 2021
Card Game · Story Rich · Deckbuilding · Horror · Dark
Inscryption PC+2·平台:Steam·~ HK$174.19-71%起~ HK$49.70(~ £4.79)比 Steam 省 HK$58.30去購買
Inscryption Steam CD Key+2·平台:Steam·~ HK$175.70-70%起~ HK$52.59(~ €5.98)去購買
Inscryption Steam CD Key+2·平台:Steam·~ HK$175.79-69%起~ HK$54.35(~ €6.18)去購買
Inscryption Global+2·平台:Steam·-50%起~ HK$54.43(~ €6.19)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$108.00去購買
史低 ~ HK$47.01含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$47.012025-12目前全網低價~ HK$62.70Steam距低價紀錄+33%
~ HK$73.30~ HK$104.30~ HK$135.29~ HK$166.2825-1026-0126-0426-0726-10~ HK$47.01

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於邪惡冥刻

《邪惡冥刻》將陰暗的卡牌玩法與牌組構築、密室風格謎題及心理恐怖結合。收集林間生物卡牌,揭開萊希小屋中的秘密。 Steam玩家評價:96%,共135,409則評論。 發行日期:2021年10月19日。 支援的介面語言:簡體中文、繁體中文、英語、法語、德語、西班牙語、日語、韓語、俄語、義大利語、巴西葡語和土耳其語.

製作團隊

開發
Daniel Mullins Games
發行
Devolver Digital

Steam玩家評論

96%好評壓倒性好評135,409 Steam評論

近36個月最低紀錄

≈ HK$47.012025-12-08 · Steam本體 · 與上方圖表記錄相同;美元歷史價格,不代表地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

玩法

Steam PC版為單人遊戲,融合牌組構築、密室風格謎題與心理恐怖。

語言

繁體中文屬於支援的介面語言,並支援字幕。

03常見問題

《邪惡冥刻》主要玩什麼?

收集林間生物卡牌組成牌組,探索萊希小屋裡的秘密。

它結合了哪些類型?

遊戲融合牌組構築類 roguelike、密室風格謎題與心理恐怖。

可以單人遊玩嗎?

Steam PC版被歸類為單人遊戲。

8.5
綜合評分
外部評分96%Steam 玩家評分13.5萬 則評價85Metacritic/10086OpenCritic/100
畫面
6.5
音效
9
玩法
9
劇情
9.5
內容
7.5

“An indie smash fusing deckbuilding, puzzles and meta-narrative — the surprise lands once, so go in blind”

評測總結

An indie phenomenon that swept the trophy table

Set Inscryption back in the moment it launched and its showing is the stuff of phenomena.

What the trophies actually mean

Inside three months it cleared a million copies — a vanishingly rare number for an indie card game with no big-studio backing and "anti-formula" as its pitch. The honours are louder still. It is the first game ever to take both Game of the Year at the Game Developers Choice Awards and the Seumas McNally Grand Prize at the Independent Games Festival, the two highest prizes handed out respectively by working developers and by the indie circuit, never before claimed by a single game in one sweep. At the festival it also walked off with Excellence in Design, Narrative, and Audio, then drew Best Independent Game and Best Sim/Strategy nominations at the year's big awards show. The trade voted for it, the indie circuit voted for it, the critics' year-end lists voted for it — a three-way clean sweep you can barely find a second example of in indie games.

These are not participation ribbons. They underwrite the verdict this whole review has been making: Inscryption's greatness is not that any one part hit the ceiling, but that it wove several not-quite-ceiling systems into a whole nobody saw coming.

Years on, those badges read less like a victory lap and more like a ledger. They explain why the game still surfaces in best-of-the-decade conversations, why developers still cite it when they talk about what the medium can do, and why a small candlelit card game with no marketing budget to speak of refuses to fade out of the discourse.

Who should buy, and who should walk on by

In the end Inscryption is not a game for everyone, and its strength rests squarely on one clear trade-off.

Who this game is for

If you are happy to be led by a story and glad to pay in for one fresh, peculiar experience, it is close to essential — and you need not be a card-game veteran at all. Plenty who finished it barely touched cards beforehand; what they loved was a story they could not shake. Flip it around: if what you want is a hardcore building tool to mine for hundreds of hours, forever tuning the optimal deck, Inscryption will likely read as shallow at the table and thin on replay, and Slay the Spire serves that appetite better. It also carries sustained psychological dread and an official content warning, so anyone genuinely averse to that pressure should tread carefully.

On editions there is nothing to agonize over: the standard release is the complete experience, and Kaycee's Mod — the one that turns the first act into an endless mode — is a free add-on you own the moment you own the campaign, no extra gate at all. In the end, the thing no one can copy is also the yardstick for whether you should buy: it makes your expectations about card games into the gameplay itself, and that surprise cannot be felt twice. So if you have not played it, the best move is to shut every guide, look nothing up, and walk straight to that table.

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