惡靈古堡 2

惡靈古堡 2

里昂與克蕾兒各自的章節從兩個角度呈現惡靈古堡 2,途中穿插戰鬥、探索和解謎。遊戲在GOG售價為≈ HK$58.77。可以想想自己是否想親自體驗兩段劇情,以及生存恐怖是否符合近期遊戲安排。Steam評價中158,728則有97%%好評,可輔助判斷,但不能取代個人喜好。 在GOG以HK$59.60購買時,可以依預算和兩段獨立劇情衡量。

正在取得全網報價
97%Steam 玩家評分15.9萬 則評價
發售日期: Jan 24, 2019
Zombies · Survival Horror · Horror · Singleplayer · Remake
Resident Evil 2·平台:DRM-Free·UnionPay-80%起~ HK$58.77(~ CN¥50.00)比 Steam 省 HK$0.83去購買
·平台:Steam·~ HK$313.87-81%~ HK$58.39(~ $7.44)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00-80%~ HK$59.60去購買
·平台:Steam·~ HK$313.87-80%~ HK$62.71(~ $7.99)去購買
RESIDENT EVIL 2 / BIOHAZARD RE:2 Steam CD Key·平台:Steam·~ HK$528.05-88%起~ HK$65.58(~ €7.45)去購買
Resident Evil 2 Remake Global·平台:Steam·-75%起~ HK$73.76(~ €8.38)去購買
Resident Evil 2 Steam Key (PC) GLOBAL·平台:Steam·-62%~ HK$113.02(~ $14.40)去購買
Resident Evil 2·平台:Steam·~ HK$313.87-12%起~ HK$276.04(~ $35.17)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

RESIDENT EVIL 2 RU CIS STEAM Ключ·平台:Steam·~ RUB 2,396.90查看商店
史低 ~ HK$52.98含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$52.982026-06目前全網低價~ HK$58.39GameBillet距低價紀錄+10%
~ HK$118.94~ HK$190.19~ HK$261.45~ HK$332.7025-1026-0126-0426-0726-10~ HK$52.98

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 2

在拉昆市,里昂與克蕾兒分別在獨立章節中努力逃離殭屍災難。戰鬥、緊張探索和解謎交織在一起,玩家還要尋找並使用物品;兩位主角從不同角度呈現故事。 Steam玩家評價中,好評占比為97%%,共158,728則評價。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評價

97%好評壓倒性好評158,728 Steam評價

近36個月記錄最低價

≈ HK$52.982026-06-26 · GameBillet基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-21

02購買前須知

章節與操作

Steam PC版完整支援控制器。里昂與克蕾兒各有獨立可玩的劇情章節,可從不同視角經歷事件。

語言

介面支援德語、俄語、西班牙語、簡體中文、繁體中文、日語、法語、波蘭語、葡萄牙語和義大利語。英語提供完整語音與字幕。

03常見問題

可以操作兩位主角嗎?

可以。里昂與克蕾兒各有獨立可玩的劇情章節,分別呈現故事。

遊戲玩法有哪些內容?

玩法包含戰鬥、探索昏暗走廊、解謎,以及蒐集和使用物品。

支援控制器嗎?

Steam PC版完整支援控制器。

9.0
綜合評分
外部評分97%Steam 玩家評分15.9萬 則評價
畫面
9
音效
9
玩法
9.5
劇情
6.5
內容
8.5

“A survival-horror benchmark that turns a police station into a maze and lets an unkillable stalker turn puzzles into a chase”

評測總結

A report card that borders on dominant

Acclaim and awards

Boil every hour of it down to numbers and Resident Evil 2 turns in a near-dominant report card. A Metacritic of 89, an OpenCritic top-critic average of 92 with a 97 percent recommendation rate, and a 97 percent positive rating across more than a hundred and forty thousand Steam reviews. The press was almost unanimous: Game Informer handed it a 9.5 and called it flatly "the best Resident Evil game ever made," IGN gave it a 9 and named it a new benchmark for remakes, Famitsu landed on 37/40, and Campfire at home gave it 9.2. Metacritic even ranked it among the highest-rated games of all of 2019.

The trophies followed — Ultimate Game of the Year and Best Audio at the 2019 Golden Joysticks, an Award for Excellence at the Japan Game Awards, and nominations for Game of the Year and several technical categories at The Game Awards. What is striking is the consistency: international critics and domestic outlets, hardened series veterans and total newcomers, all converged on roughly the same verdict. That kind of cross-region, cross-audience agreement is rare, and it tells you something the raw average cannot. None of it is luck; it is the return owed to survival design polished to the edge of severity.

Who it is for, and who should walk away

Who this is for

A high score, though, does not make it for everyone. This is a game with a point of view, and you owe yourself an honest read before buying. If you relish the slow tightening of the nerves through shortage and pressure — rationing fire, plotting routes, palms sweating as an unkillable pursuer presses you through a maze — then it is all but tailor-made for you, and it will hand you one of the purest survival-horror experiences in years.

Flip it around, though. If what you want is the clean release of firepower, if you cannot stand pacing the same building over and over and counting two bullets like a miser, or if the prospect of replaying a near-identical second campaign drains your enthusiasm on sight, it will most likely disappoint you. Its pleasures are built on restraint and on backtracking — the two things action-shooter players tire of fastest.

There is no shame in being the second kind of player. This game is not trying to be a power fantasy, and it will not bend to become one for you. Working out which side of that line you stand on, honestly, matters more than any score on the box — it is the difference between one of the best nights you will spend with a controller and an exercise in mounting frustration.

The cornerstone of a revival

A benchmark for the series revival

Set it back in its historical spot and the game means far more than "a good one." Just before it, Resident Evil had stumbled through the action-heavy misstep of Resident Evil 6 — direction wavering, reputation slipping. It was this remake, with its pairing of a return to survival-horror roots and a modern presentation in the RE Engine, that steadied the comeback and set the template for what came after. The later Resident Evil 3 and Resident Evil 4 remakes all inherited the over-the-shoulder survival framework it established. Without this game's success, Capcom's whole remake program might never have flowered.

The hardest thing to copy is exactly what it nailed: turning an ordinary police station into a vertical maze, then using an unkillable pursuer to twist quiet puzzle-solving into breathless flight. That chemistry — spatial pressure plus an invincible threat — remains a height the genre keeps imitating and rarely reaching. It has its cracks, and the awkwardness of its multi-perspective story never quite goes away, but they do not outweigh the whole. Years on, it still stands right where it landed, reminding everyone of a simple truth: a truly successful remake makes the old players afraid again, and makes the new ones afraid for the first time.

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