惡靈古堡 安魂曲

惡靈古堡 安魂曲

《惡靈古堡 安魂曲》交織葛蕾絲的調查與里昂更具動作感的經歷,包含戰鬥、解謎和資源管理。在Eneba售價≈ HK$292.64時正值記錄低點,適合想體驗這類組合的玩家。遊戲可自由切換第一人稱與第三人稱視角,讓你選擇面對恐怖的方式。108,458則評測中的95%好評率,也能為是否入手提供參考。 《惡靈古堡 安魂曲》在Eneba售價HK$414.40,處於記錄低點,適合想體驗生存恐怖與調查玩法的玩家。

正在取得全網報價
95%Steam 玩家評分10.8萬 則評價92Metacritic/10089OpenCritic/100
發售日期: Feb 26, 2026
Survival Horror · Zombies · Horror · Third-Person Shooter · Action
·平台:Steam·德國 Steam 官方價~ HK$518.00-20%~ HK$414.40去購買
Resident Evil Requiem PC (Europe & UK)·平台:Steam·~ HK$570.64-47%起~ HK$300.67(~ €34.19)史低去購買
Resident Evil Requiem Standard Edition Steam CD Key·平台:Steam·~ HK$615.40-47%起~ HK$324.94(~ €36.95)史低去購買
Resident Evil: Requiem ROW·平台:Steam·-35%起~ HK$336.63(~ €38.28)史低去購買
Resident Evil Requiem PC Steam Altergift·平台:Steam·~ HK$615.49-24%起~ HK$466.08(~ €53.00)史低去購買
史低 ~ €312.73含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$313.042026-09目前全網低價~ HK$384.45Fanatical距低價紀錄+23%
~ HK$356.85~ HK$431.97~ HK$507.09~ HK$582.2125-1026-0126-0426-0726-10~ HK$313.04

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 安魂曲

《惡靈古堡 安魂曲》描寫FBI分析員葛蕾絲·艾許克羅福特與探員里昂·S·甘迺迪重返浣熊市。生存恐怖玩法結合戰鬥、調查、解謎和資源管理,並可自由切換第一人稱與第三人稱視角。 108,458則玩家評測中好評率為95%。 Steam PC版完整支援控制器。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.
配音
安杰拉·桑塔阿尔巴诺 · 尼克·阿波斯托莱德斯

Steam玩家評測

95%好評壓倒性好評108,458 Steam評測

近36個月記錄最低價

≈ HK$313.042026-09-17 · Fanatical本體 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
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繁體中文是是—
英語是是是
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法語是是是
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德語是是是
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拉美西語是是是
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波蘭語是是—
俄語是是是
日語是是是
韓語是是—

Steam PC版資料 · 2026-10-12

02購買前須知

玩法

葛蕾絲·艾許克羅福特與里昂·S·甘迺迪帶來生存恐怖體驗,包含戰鬥、調查、解謎和資源管理。玩家可自由切換第一人稱與第三人稱視角。

語言與操作

Steam PC版完整支援控制器。繁體中文支援介面與字幕,不含完整語音。

03常見問題

主角是誰?

故事重返浣熊市,圍繞FBI分析員葛蕾絲·艾許克羅福特與探員里昂·S·甘迺迪展開。

遊戲有哪些玩法?

生存恐怖玩法包含戰鬥、調查、解謎和資源管理。

能切換視角嗎?

可以在第一人稱與第三人稱視角之間自由切換。

8.5
綜合評分
外部評分95%Steam 玩家評分10.8萬 則評價92Metacritic/10089OpenCritic/100
畫面
9.5
音效
8
玩法
9
劇情
7.5
內容
6.5

“Here's the pitch: two horror games in one. Grace's chapters have you holding your breath; Leon's hand you a hatchet to swing back. Want both flavors plus free first/third-person swapping? You'll love it. Only want unbroken dread? Go in warned.”

評測總結

Where 92 sits: above 7 and Village, a breath short of 4

Drop Requiem into the series' coordinate grid and the spot is clear. A Metacritic 92 cleanly tops Resident Evil 7's 86 and Village's 84, proof it walks the horror-action fusion road more steadily than either forebear. It still cannot touch the 96 ceiling of Resident Evil 4 — the franchise peak remains the mountain nobody gets around. Add six million copies sold in roughly seventeen days, the fastest in series history, and a 95% Overwhelmingly Positive Steam rating, and this reads as a launch that won on both fronts at once: commerce and reception, the kind of double win the series has rarely pulled off so cleanly.

Requiem's place in the series timeline

As the ninth mainline entry, its largest historical mark is being the first to fold both product lines — horror and action — squarely into a single game rather than forcing a choice between them.

That ambition alone earns a line in the ledger, regardless of how the final scores shake out. For years the series has swung like a pendulum, lurching toward dread in one game and toward spectacle in the next; Requiem is the first to stop choosing and try to hold both at once. The fact that it largely succeeds is what makes the 92 feel earned rather than inflated.

Who should dive, and who should wait

So who is it for? If you are the kind of Resident Evil fan who wants to be scared breathless and then pick up a weapon and swing back, who can take the cold-to-hot lurch from horror to action mid-game, this game is all but tailored to you — go in eyes closed.

The free first/third-person swap also lets you dial the experience to your own comfort: stay first person when you want the dread maxed out, flip to third when motion sickness creeps in or you simply want a clear look at the fight. The controls hand you that authority instead of locking you into one designer's idea of how the game should feel, and for a horror title that flexibility is more valuable than it sounds.

Built for players who like the hot-and-cold rhythm

A few people, though, should think before they buy. First, anyone who wants unbroken pure horror and bristles at Leon's action breaking the suffocation — that action thread may be a subtraction rather than an addition for you, no matter how well it is built.

Second, anyone who weighs post-credits longevity heavily; the launch lacks a Mercenaries-style mode and the long tail is thin, and the promised story DLC is still months out and unpriced. If "how many hours will this keep me busy" is high on your checklist, the honest answer is: one excellent run, and then not much until that expansion actually lands. Against the Silent Hill 2 remake and its single-minded run of pure psychological dread, Requiem wins on scale and on the richness of its action thread — but on undisturbed, nothing-interrupts-it horror immersion, it is the one that chose to step aside. That is not a flaw so much as a different goal: one game wants to suffocate you for ten hours straight, the other wants to put you through an emotional rollercoaster of fear and release. Neither is wrong; they are simply after different things.

Decide which of the two you actually want from a Resident Evil — the kind that keeps you pinned in fear from start to finish, or the kind that scares you and thrills you by turns — and then decide whether to board now. Whichever camp you fall into, though, this is a horror release that 2026 simply will not let you ignore.

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