惡靈古堡 安魂曲

惡靈古堡 安魂曲

葛蕾絲緊張克制的求生段落與里昂更偏動作的場景各有特色,並以戰鬥、解謎和資源管理串連。網站目前記錄的最低價為≈ HK$306.33,商店是Eneba。若你原本就想體驗這種單人玩法組合,這次價格機會值得納入考量,不必只因低價而購買。

Steam上109,130則評論給出95%的好評率,可作為玩家回饋參考;是否想玩生存恐怖仍是關鍵。 在Eneba售價為HK$414.40,正值目前記錄低點,結合葛蕾絲的生存恐怖與里昂的動作體驗;Steam評價為95%,共109,130則評論。

正在取得全網報價
95%Steam 玩家評分10.9萬 則評價92Metacritic/10089OpenCritic/100
發售日期: Feb 26, 2026
Survival Horror · Zombies · Horror · Third-Person Shooter · Action
Resident Evil Requiem Steam Key (PC) GLOBAL·平台:Steam·-41%起~ HK$306.33(~ $39.03)史低比 Steam 省 HK$108.07去購買
Resident Evil Requiem Standard Edition Steam CD Key·平台:Steam·~ HK$615.98-47%起~ HK$324.98(~ €36.92)去購買
Resident Evil: Requiem ROW·平台:Steam·-36%起~ HK$329.91(~ €37.48)去購買
·平台:Steam·~ HK$549.33-37%~ HK$345.26(~ $43.99)去購買
·平台:Steam·~ HK$549.33-30%~ HK$384.51(~ $48.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$518.00-20%~ HK$414.40去購買
·平台:Steam·UnionPay~ HK$549.33-18%~ HK$450.44(~ $57.39)去購買
Resident Evil Requiem·平台:Steam·~ HK$549.33-17%起~ HK$455.54(~ $58.04)去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Resident Evil Requiem PC (Europe & UK)·平台:Steam·~ HK$303.59查看商店
Resident Evil Requiem·平台:Steam·~ HK$510.09查看商店
史低 ~ HK$312.77含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$313.082026-09目前全網低價~ HK$345.26Fanatical距低價紀錄+10%
~ HK$356.90~ HK$432.03~ HK$507.16~ HK$582.2925-1026-0126-0426-0726-10~ HK$313.08

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 安魂曲

《惡靈古堡 安魂曲》描寫葛蕾絲・艾許克羅夫特與里昂・S・甘迺迪彼此交錯的旅程,結合生存恐怖與動作體驗。戰鬥、調查、解謎和資源管理帶玩家重返浣熊市,並可在第一人稱與第三人稱視角間切換。 Steam玩家好評率:95%;評論數:109,130。 發售日期:2026年2月26日。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.
配音
安杰拉·桑塔阿尔巴诺 · 尼克·阿波斯托莱德斯

Steam玩家評論

95%好評壓倒性好評109,130 Steam評論

近36個月記錄最低價

≈ HK$313.082026-09-17 · Fanatical基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-21

02購買前須知

語言與操作

Steam PC版列出14種介面語言,其中4種不含完整語音;支援完整控制器操作。

遊玩模式

支援單人遊玩。戰鬥、調查、解謎與資源管理構成生存恐怖玩法。

03常見問題

主角是誰?

葛蕾絲・艾許克羅夫特與里昂・S・甘迺迪的旅程彼此交織,玩法風格各異。

可以切換視角嗎?

可以在第一人稱與第三人稱視角之間自由切換。

故事發生在哪裡?

故事重返浣熊市,調查美國中西部一連串神祕死亡事件。

8.5
綜合評分
外部評分95%Steam 玩家評分10.9萬 則評價92Metacritic/10089OpenCritic/100
畫面
9.5
音效
8
玩法
9
劇情
7.5
內容
6.5

“Here's the pitch: two horror games in one. Grace's chapters have you holding your breath; Leon's hand you a hatchet to swing back. Want both flavors plus free first/third-person swapping? You'll love it. Only want unbroken dread? Go in warned.”

評測總結

Where 92 sits: above 7 and Village, a breath short of 4

Drop Requiem into the series' coordinate grid and the spot is clear. A Metacritic 92 cleanly tops Resident Evil 7's 86 and Village's 84, proof it walks the horror-action fusion road more steadily than either forebear. It still cannot touch the 96 ceiling of Resident Evil 4 — the franchise peak remains the mountain nobody gets around. Add six million copies sold in roughly seventeen days, the fastest in series history, and a 95% Overwhelmingly Positive Steam rating, and this reads as a launch that won on both fronts at once: commerce and reception, the kind of double win the series has rarely pulled off so cleanly.

Requiem's place in the series timeline

As the ninth mainline entry, its largest historical mark is being the first to fold both product lines — horror and action — squarely into a single game rather than forcing a choice between them.

That ambition alone earns a line in the ledger, regardless of how the final scores shake out. For years the series has swung like a pendulum, lurching toward dread in one game and toward spectacle in the next; Requiem is the first to stop choosing and try to hold both at once. The fact that it largely succeeds is what makes the 92 feel earned rather than inflated.

Who should dive, and who should wait

So who is it for? If you are the kind of Resident Evil fan who wants to be scared breathless and then pick up a weapon and swing back, who can take the cold-to-hot lurch from horror to action mid-game, this game is all but tailored to you — go in eyes closed.

The free first/third-person swap also lets you dial the experience to your own comfort: stay first person when you want the dread maxed out, flip to third when motion sickness creeps in or you simply want a clear look at the fight. The controls hand you that authority instead of locking you into one designer's idea of how the game should feel, and for a horror title that flexibility is more valuable than it sounds.

Built for players who like the hot-and-cold rhythm

A few people, though, should think before they buy. First, anyone who wants unbroken pure horror and bristles at Leon's action breaking the suffocation — that action thread may be a subtraction rather than an addition for you, no matter how well it is built.

Second, anyone who weighs post-credits longevity heavily; the launch lacks a Mercenaries-style mode and the long tail is thin, and the promised story DLC is still months out and unpriced. If "how many hours will this keep me busy" is high on your checklist, the honest answer is: one excellent run, and then not much until that expansion actually lands. Against the Silent Hill 2 remake and its single-minded run of pure psychological dread, Requiem wins on scale and on the richness of its action thread — but on undisturbed, nothing-interrupts-it horror immersion, it is the one that chose to step aside. That is not a flaw so much as a different goal: one game wants to suffocate you for ten hours straight, the other wants to put you through an emotional rollercoaster of fear and release. Neither is wrong; they are simply after different things.

Decide which of the two you actually want from a Resident Evil — the kind that keeps you pinned in fear from start to finish, or the kind that scares you and thrills you by turns — and then decide whether to board now. Whichever camp you fall into, though, this is a horror release that 2026 simply will not let you ignore.

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