三國志14

三國志14

三國志14適合想攻佔領土、守住補給線,並為勢力行政安排武將的策略遊戲玩家。在GAMIVO售價≈ HK$277.36;可依自己對長期地圖規劃的興趣衡量這項開銷。

Steam頁面顯示13,215則評價,好評率為62%。若你對領土策略有興趣,這項優惠或許合適;下一個已公布的Steam特賣時段是2026/12/17至2027/1/4,但不保證屆時會有折扣。 三國志14在GAMIVO售價≈ HK$277.36;與Steam的HK$398.00相比,可節省≈ HK$120.64。

正在取得全網報價
62%Steam 玩家評分1.3萬 則評價58Metacritic/10063OpenCritic/100
發售日期: Jan 15, 2020
Turn-Based Tactics · Wargame · Military · Immersive Sim · Diplomacy
Romance Of The Three Kingdoms XIV JA/KO/ZH/ZH Global·平台:Steam·-30%起~ HK$277.36(~ €31.51)比 Steam 省 HK$120.64去購買
Romance of the Three Kingdoms XIV Steam CD Key·平台:Steam·~ HK$528.05-47%起~ HK$281.67(~ €32.00)去購買
ROMANCE OF THE THREE KINGDOMS XIV Steam Key GLOBAL·平台:Steam·-28%~ HK$284.83(~ $36.29)去購買
ROMANCE OF THE THREE KINGDOMS XIV Standard Edition Steam CD Key·平台:Steam·~ HK$528.05-38%起~ HK$325.24(~ €36.95)去購買
·平台:Steam·香港 Steam 官方價~ HK$398.00去購買
ROMANCE OF THE THREE KINGDOMS XIV·平台:Steam·~ HK$470.84(~ $59.99)去購買
·平台:Steam·~ HK$470.84(~ $59.99)去購買
Romance of the Three Kingdoms XIV Global Steam Ключ·平台:Steam·Credit/Debit Card起~ RUB 3,500.65去購買
史低 ~ HK$235.38含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$235.382026-03目前全網低價~ HK$470.84Newegg距低價紀錄+100%
~ HK$283.65~ HK$355.47~ HK$427.28~ HK$499.0925-1026-0126-0426-0726-10~ HK$235.38

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於三國志14

三國志14以爭奪中國大地為核心,展開大規模戰略:攻佔地區、維持補給線,並透過安排武將打造勢力的行政體系。 Steam玩家評價:13,215則評價中好評率為62%。

製作團隊

開發
KOEI TECMO GAMES CO., LTD.
發行
KOEI TECMO GAMES CO., LTD.

Steam玩家評測

62%好評褒貶不一13,215 Steam評測

近36個月記錄最低價

≈ HK$235.382026-03-19 · Newegg本體 · 與上方圖表為相同紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-21

02購買前

語言

Steam PC版支援簡體中文、繁體中文和英文介面;語言資料亦列出簡體中文與日文全語音。

遊玩方式

Steam頁面列有單人模式。遊戲描述著重爭奪領土、維持補給線,以及安排武將管理勢力。

03常見問題

地圖由哪些部分構成?

遊戲描述指出地圖包含46座都市和約340個地區。

補給線有什麼作用?

補給線遭切斷時,行軍部隊會變弱,也可能陷入混亂。

武將之間有何不同?

描述提及超過1,000名武將和150種以上的個性。

7.8
綜合評分
外部評分62%Steam 玩家評分1.3萬 則評價58Metacritic/10063OpenCritic/100
畫面
6.5
音效
7.5
玩法
8
劇情
8
內容
8.5

“Strategy fans who love slow-burn campaigns and supply-line math should settle in; anyone craving fast action or fresh storytelling should think twice.”

評測總結

If you plan to spend fifty or sixty hours inside this game, that time will very likely not be wasted, provided you are clear about which kind of satisfaction you are after. This is not a title that hooks you with a single jolt of intensity. What it offers is the long-horizon achievement of grinding from a peasant uprising all the way up to three powers in a standoff, watching yourself go from a faction tucked in some corner to one that has slowly woven a supply network across half the map and now holds rivals between its fingers.

The Foundation That Holds It Up

The content volume, the scenario coverage, and the officer count together form a sandbox big enough that you can experiment with your own theory of this era again and again, from different factions and different historical starting points. The integrated grand map is the core design propping that sandbox up. The interplay of supply lines, stronghold connectivity, and faction expansion keeps generating new situations in every single run. Stack those two things together and you have the genuine basis for the "long-haul play" this game is built around. It is less a game you beat and more a system you keep returning to.

That returnability is the quiet headline. Because no two scenarios pose the same opening problem, and because the map is always presenting fresh logistical puzzles, the game resists the staleness that ends most strategy campaigns. It is engineered to be a fixture rather than a finish. You can put it down for weeks, come back, pick a faction you have never tried, and immediately have a new problem to chew on, which is precisely the property that keeps a strategy game installed long after most titles have been uninstalled to free up space.

The Weaknesses Are Just As Clear

The shortcomings are equally plain. The presentation is traditional, and combat has no marquee moments you would replay for the spectacle. The pace is slow and numbers-heavy, so if you are more at home with fast, immediate action, or if you have grown weary of this particular era's story, there is a real chance you play a dozen hours, decide "I basically get it," and step away. This is not a game that hands you an explosive memory in three hours. It is the slow-burn kind that has you discovering, a month later, that you have somehow started yet another campaign from a familiar warlord.

As things stand, this entry is best treated as a long-term reserve on your drive, something you open when the urge to run a realm strikes. When you want visual spectacle or fresh storytelling instead, you are better served looking elsewhere. Judged for what it actually is, a deep, durable historical strategy sandbox, it succeeds on its own terms, and the people it is for will get an enormous amount out of it. The one-line verdict is simple: if you love a slow-simmered campaign of statecraft and supply, you can move in and stay a while.

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