
SpaceCraft
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於SpaceCraft
《SpaceCraft》將浩瀚宇宙探索與採礦、製作和飛船建造結合。掃描行星、收集原料,組裝會影響飛船性能的零件;之後可與其他玩家交易,或在企業中合作。無人機和貨運飛船也能自動化行星基地與星際物流。 Steam玩家評價:2,686則評價中好評率為63%%。
製作團隊
近36個月紀錄最低價
≈ HK$200.052026-06-11 · GamesPlanet US基本遊戲 · 與上方圖表為相同紀錄;美元價格歷史,非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | 是 | 是 |
| 法語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
再顯示3種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 西班牙語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-18
02購買前須知
遊戲模式
Steam PC版包含單人、多人與合作模式。線上玩法包括交易,以及透過企業協作。
語言與音訊
介面支援英語、德語、法語、義大利語、日語、波蘭語、簡體中文和繁體中文。支援英語完整語音,所有列出的語言皆有字幕。
03常見問題
能和其他玩家合作嗎?
可以。玩家能建立或加入企業,共同協調生產、分工與物流。
經濟系統包含哪些內容?
玩家可以製作並交易資源與飛船零件,也能買賣飛船藍圖。
可以自動化生產嗎?
可以擴建基地,並以無人機和貨運飛船自動化生產、採礦與運送。
“Ever wished Factorio's automation rush could move into space with real people alongside you? Shiro Games spreads that mine-to-automate loop across a galaxy, no loading screens orbit to ground. But it's fresh into Early Access: steep, thin, no Chinese, an early ticket more than a finished game.”
評測總結
Tally it all up: SpaceCraft is a foundation full of ideas that isn't built yet. Its score doesn't measure a finished product's height — it weighs two things at once, "loaded with potential" and "rough this early."
A crowded genre, threaded through a narrow gap

By 2026 the automation genre is packed. Factorio, Dyson Sphere Program, and Satisfactory each hold their ground, and breaking through is hard. SpaceCraft's angle is to stack dimensions: take a mature automation loop, add a layer of seamless space-to-surface flight, then add another of real-player Corporations with their collaboration and economic friction.
That weld is ambitious, and the risk is just as blunt. Automation lives on systemic depth; an MMO lives on human cooperation and conflict — both lean hard on late-stage content polish and number balancing. Whether a build this fresh and this thin can hold up both hard things at once is its biggest test ahead. Plenty of games have nailed one of those pillars and stumbled on the other; doing both, simultaneously, on a live service that also has to stay stable, is a genuinely tall order for any studio, let alone one making its first leap into the MMO sandbox. The market clearly has an appetite, mind you: it showed at the Triple-i Initiative Showcase before launch, banked over 300,000 wishlists, and opened to 70% positive across those first 854 reviews. Passing final judgment now would be both unfair and far too early.
Who should climb aboard now, and who should wait
So who's this for today? The picture is clear: you've played Factorio or Dyson Sphere Program and love optimizing chaos into a precise system; you want to go a step further and run an interplanetary supply chain alongside real people; and you don't mind a game that won't hold your hand, happy to hit walls and figure it out. Nod to all three and this build is for you. Especially the player who enjoys getting in early and watching a game grow under their own feedback — you're less a consumer than a participant during the pour, and for some that involvement is the fun itself.
Hold off, on the other hand, if a few things describe you. Want a polished, system-rich complete experience? Wait for 1.0 — today's breadth will feel short. Counting on pure solo offline saves? It leans online and depends on servers, with persistence not guaranteed, so weigh that. Need Simplified Chinese? Launch ships only English, French, German, Spanish, Polish, and Brazilian Portuguese — menus, tutorials, and contract text are all foreign-language, a real wall, so wait for a translation. And lighter players who can't stomach hours of early fog, used to being led by the hand, will mostly turn around at that steep gate — a big slice of the early bounce-off starts right there.
There's a middle group worth naming, too: the curious veteran who's intrigued but burned out on unfinished promises. For you, the honest move is the wishlist. Watch the patch notes for a couple of months, see whether the server optimization lands and whether the galaxy actually widens, and jump in when the roadmap turns into shipped features rather than bullet points. Nothing about this game punishes patience — the price won't crater overnight, and a fuller, more polished build only makes the very same money go that much further down the line.
An early ticket to ride it to 1.0
It runs $26.99 to start, mid-to-upper for an Early Access sandbox. But given Shiro Games' long-update track record — Northgard and Wartales both entered Early Access and were patched until reception turned solid — that price reads more like an early ticket than full payment for a finished thing. As for whether anyone can copy it: nobody else has welded the Factorio-style automation loop, loading-screen-free orbit-to-surface flight, and real-player Corporation economy into one game. That's its genuine reason to exist, the one thing it can point to that no rival currently matches. Then again, potential isn't delivery. It's a promising opening, and whether it cashes out depends entirely on the next six months of updates — which is exactly what Early Access should be: you're not buying the answer, you're buying a process worth sticking around to see through.
熱門Steam評測
母語評測精選 · 10則此語言精選的實用評測包含推薦與批評,並不代表整體好評率;意見反映各評測所評論的版本。
玩了100多小時,這遊戲設定上還有很大進步空間,有簡體中文 一開始創角色 你應該會發現 這人物真X的@#$@#$ 沒事 大概只有創角色時候才能看到自己 之後最多就噁心別人 缺點平時沒更新也常常會斷線,目前還會卡頓,伺服器目前也無法玩, 建議別浪費時間跟錢在遊戲等登入,要入手的應該可以晚一點 遊戲官方伺服器人數規劃應該有很大的問題,中國伺服器不能登入, 要登入可能要求神拜佛 這遊戲先放棄了 還有很多要優化 還有內容也是基地自動化不如手工快 而且蓋的東西巨大 還限制蓋的區域 這自動化工業快笑死我 沒幾個東西顯卡風扇都快飛天了 (或許有人會說 那你可以限制顯卡阿 我的確這樣做了 但是不覺得好笑嗎 我搬凳子看他能塞多少東西不爆) 照這尺寸大小玩 我覺得這遊戲 嘿嘿嘿 星球都是光禿禿 只有礦物 開著飛船像是小蜜蜂到處採蜜 然後搬回家 唯一有植物的就是植物採集點 呵呵 超神 蓋基地更好笑,剛開始等級低只能蓋不能拆 也不能移動建築物 ,等級上升才慢慢解鎖 優點 製作組更新蠻勤勞的 但是如果用稀缺資源來當作遊玩體驗 卻沒有遊玩的樂趣 我覺得這遊戲可以不用開發了 宇宙不是這樣玩的 只是當勞工搬礦而已 真的很勤勞 而且更新完還可能讓你卡在自己的基地 超棒 這遊戲重生沒有確認鍵 小心不要誤按喔 讓你想登出的時候埋坑 笑死 就算你卡點了 重生有機會成功脫困 也有可能失敗 不過你一定會損失你的物資 超棒的 這設計的腦子真厲害 呵呵 還有基地廢棄按鍵也是 為了賺點經驗有可能會點到 就GG了 真懷疑這遊戲設計的人有沒有玩過其他遊戲 呵呵 大概再給他個N年可以完善吧 如果沒倒的話展開收起
亞服 T象限 希望能有人一起玩(農) 目前算是多人線上宇宙自動化工廠 處於EA早期階段 戰鬥要素待開發 且有些BUG 以及卡頓 探索部份不會讓玩家漫無目的尋找 也不會單純指引到定點這點不錯 生產方面 經濟體採用類EVE方式 絕大多數物品只能由玩家方面 生產 交易 107小更新評論 越玩越上頭 探索回報感不差(沈船) 各種製作交易物資 經濟體感覺設計有到位 這個我也不太會講 喜歡農的玩家農到翻掉也沒問題 懶惰農的蓋好自動化工廠讓他自行生產 每天上線一兩次足以展開收起
更新之後就打不開了??展開收起
香港企業招人 HongKongERS 休閒玩 定居:Asia - INFEDANT 目前有四位固定player 廣東話 Discord:https://discord.gg/FRukR3eNkq 入咗之後搵:Orion / GIN展開收起
2026/6/26 FPS 好低 但是好玩 精神時光屋0.0 農超久~ 2026/7/10 目前覺得遊戲內容過少 更新慢...全科技解鎖後沒事做 2026/7/18 更新太慢 ...沒有新內容 超無聊展開收起
雖然我玩得蠻有興致的 但不得不說這遊戲還有很多不足 1.卡頓嚴重 需要優化 2.玩家間互動性低 那樣大型多人毫無意義 跟玩單機一樣 3.手動挖礦時耗費心神 不過我覺得這些都能改的 期待後續更新展開收起
很難登錄,伺服器卡的要死 ... 半年後再看看。展開收起
給個肯定但不建議入手 30 個小時到處飛、蒐集資源、蓋基地 但還是缺東缺西 燃料 200 還算足夠可以到處飛, 但空間站不多(後續還可以擴充) 星球有溫度差別, 寒冷的星球下去會冷到無法使用裝置 甚至下地面站會凍傷扣血 海面多的星球資源多在海底, 新手船無法深潛太久, 科技也無法掃描 也許後期會有更多好玩的吧, 但我就先到這了 XD展開收起
剛開始還覺得稍微有點好玩 之後各種卡頓 黑屏 人物 物品UI及其狹小 還有不明意義的巴士站 人走了飛船留在原地 然後沒錢搭回去 就這樣被卡在空間站 出不去也拿不到飛船 遊戲可以不用玩了 重點是還要跟其他人搶資源?展開收起
來源:Steam使用者原始評測。有用票數為封存快照,並非即時資料。最後收集日期:2026/08/15。