裂隙破壞者

裂隙破壞者

遊戲評價
PC
《銀河破裂者》是一款支持最多4人合作的基地建造生存遊戲,融合刺激的動作RPG元素。並肩作戰,揮砍劈殺無盡的敵潮,建立固若金湯的基地,鍛造強力武器,研究尖端科技,只為在這片危機四伏的異星上求得生機與勝利。
90%Steam 玩家評分2.2萬 則評價83Metacritic/10080OpenCritic/100
發售日期: Oct 14, 2021
Base Building · Online Co-Op · Multiplayer · Tower Defense · Survival
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$13.572026-07目前全網低價~ HK$70.53Kinguin距低價紀錄+420%
~ HK$71.51~ HK$130.80~ HK$190.09~ HK$249.3925-0925-1226-0326-0626-09~ HK$13.57

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-18 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
EXOR Studios
發行
EXOR Studios · Surefire.Games
6.5
綜合評分
外部評分90%Steam 玩家評分2.2萬 則評價83Metacritic/10080OpenCritic/100
畫面
6
音效
5.5
玩法
7
劇情
4
內容
6.5

“For those at Aixiu Base who need to debug bugs, you can give it a try.”

評測總結

The most accurate way to describe The Riftbreaker is not as a safe, well-made game, but as a “lopsided work” with clear selling points and equally obvious barriers. Its core appeal is easy to see: the combination of base building and action combat creates a rhythm of constant distraction, constant firefighting, and constant adrenaline. You’re not just fighting a battle—you’re maintaining a system that is itself shaped in reverse by combat. That idea is valuable. Very valuable.

But its problems are just as clear. Critical reception is sharply divided, with scores ranging from 7s to 1s; more troubling, many aspects still lack sufficiently solid, verifiable information. This makes it unlike the kind of game whose strengths and weaknesses are plainly laid out in the open—you can’t easily tell in advance whether its rhythm will click with you. As for visuals, audio, story, and depth of content, the current impression is closer to “there’s no proof they’re especially strong” than “they’ve already proven to be strong enough.”

So, is it worth your time? If what you want is exactly this kind of hybrid experience—expanding a base while enduring the pressure of insect swarms—then it’s worth putting in a dozen to dozens of hours to try, as long as you don’t go in expecting an all-around masterpiece. But if you care more about narrative momentum, memorable audiovisual presentation, or want every system to feel polished and intuitive, then it’s probably better to wait for a more favorable time to jump in. My conclusion isn’t extreme: worth trying, but keep your expectations in check.

One-sentence recommendation: If you love building bases and fighting bugs, give it a try.

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