XCOM® 2

XCOM® 2

XCOM® 2的單人戰役交替呈現機動基地決策與戰術任務,適合想自行安排小隊和作戰方式的玩家。在Kinguin售價為≈ HK$17.53。衡量預算與優惠詳情,再決定是否加入這場抵抗戰役;每項任務都有不同目標。 在Steam售價HK$23.25,可以直接與Steam目前價格比較。

正在取得全網報價
84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Feb 4, 2016
Strategy · Turn-Based Combat · Tactical · Character Customization · RPG
XCOM 2 ASIA EN Language Only PC Steam CD Key+2·平台:Steam·~ HK$440.40-96%起~ HK$17.53(~ €1.99)比 Steam 省 HK$5.72去購買
XCOM® 2+2·平台:DRM-Free·UnionPay~ HK$116.30-85%起~ HK$17.62(~ CN¥15.00)去購買
+2·平台:Steam·UnionPay~ HK$156.89-87%~ HK$20.33(~ $2.59)去購買
XCOM 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$440.40-95%起~ HK$22.64(~ €2.57)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$155.00-85%~ HK$23.25去購買
XCOM 2 Steam Key GLOBAL+2·平台:Steam·-85%起~ HK$23.70(~ $3.02)去購買
XCOM 2 EN/DE/FR/IT/PL/ES Global+2·平台:Steam·-84%起~ HK$24.05(~ €2.73)去購買
XCOM 2+2·平台:Steam·~ HK$156.89-17%起~ HK$129.81(~ $16.54)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

XCOM 2+2·平台:Steam·~ HK$470.82查看商店
史低 ~ HK$15.54含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$17.972023-08目前全網低價~ HK$20.33IndieGala Store距低價紀錄+13%
~ HK$137.16~ HK$257.80~ HK$378.43~ HK$499.0725-1026-0126-0426-0726-10~ HK$18.36

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於XCOM® 2

率領XCOM機動抵抗力量,在外星人統治的地球上展開行動。組成由五種士兵職業構成的小隊,培養技能,並利用隱匿伏擊敵方巡邏隊。任務之間整備復仇者號,讓研究、武器與護甲配合你的戰術。 Steam玩家給予84%好評率,共有80,292則評論。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語和俄語。 發行日期:2016年2月4日。

製作團隊

J
首席設計師
Jake Solomon
video game designer
作曲
提摩西·邁克爾·永利
開發
Firaxis Games · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
2K · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam玩家評論

84%好評極度好評80,292 Steam評論

近36個月記錄最低價

≈ HK$17.972023-08-24 · IndieGala Store基本遊戲 · 與上方圖表為相同記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示8種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
日語是是—
韓語是是—
波蘭語是是—
俄語是是—

Steam PC版資料 · 2026-10-20

02購買前須知

模式與語言

Steam PC版支援單人遊戲,介面、完整音訊與字幕皆支援繁體中文。

小隊與基地

五種士兵職業各有技能樹。你可以在復仇者號配置艙室,並研究、開發及升級武器與護甲。

03常見問題

復仇者號是什麼?

復仇者號是一艘改造後的外星補給船,也是XCOM的機動總部。

任務在哪裡進行?

任務遍及世界各地,從荒野、外星人控制的巨型城市到外星設施都有。

戰鬥中可以採取哪些行動?

可以利用隱匿伏擊巡邏隊、搜刮裝備、營救VIP,並將倒下的隊友帶往撤離點。

8.5
綜合評分
外部評分84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.5
音效
6.5
玩法
9.5
劇情
9
內容
9

“Timed missions and the Avatar clock strangle the turtle, turning turn-based tactics into a guerrilla war you can't afford to lose”

評測總結

It turned turn-based tactics into a war with real consequences

Plant it back on its 2016 coordinates and XCOM 2 was the undisputed benchmark for turn-based tactics that year — an 88 on Metacritic, an 87 on OpenCritic, 126 outlets folding it into the top "Mighty" tier, an Essential badge from Eurogamer, and a nomination at The Game Awards 2016. Years on, its place in the genre has barely budged an inch. What it is worth most for is the sheer precision of how its systems interlock and pull against one another. Fight well on the ground and the base hums along; let the supply chain back at the Avenger slip even slightly and the front line turns lethal in a heartbeat. Story, setting, mechanics, and sheer volume of content all cinch around one single core — the counterattack after occupation — into one taut, unbroken rope. Nothing in it feels bolted on as an afterthought; every subsystem exists because some other subsystem leans on it, and that economy of design is rarer than it sounds in a genre that loves to bury players in menus.

The squad after a campaign victory

The single hardest thing for any rival to copy

You do not spend your time in one isolated mode here. You run a war that leaves real, lingering consequences on your roster and your map. And the design that pulls tactical depth and mounting pressure upward at the very same time — the timed missions and the doomsday clock working in tandem — is precisely the thing no peer has managed to replicate in the years since. Look back at Enemy Unknown and the patient, turtle-and-grind safety it quietly allowed: this sequel strangles that comfort cleanly and completely, and refuses to ever hand it back to you. That is the irreplaceable point, and it still holds. Plenty of later tactics games have borrowed the silhouette — the cover, the percentages, the concealed opening — but almost none have dared to keep the leash this short, because a leash this short is uncomfortable, and discomfort does not test well in focus groups. XCOM 2 leans into that discomfort on purpose, refusing to file off the sharp edge that defines it, and that is exactly why it still endures today while so many of its more comfortable imitators quietly blur together in memory.

Who should buy it, and who should walk on by

So who is it really for? If you want the genuine weight of every decision, relish the emergent stories your own soldiers write in the field, and can take a steep, punishing difficulty curve squarely on the chin, it will pull you under fast and lodge you in that "one more run, I have to claw this campaign back" grip — and it is honestly very hard to shake loose. Who should give it a wide berth, then? If what you are after is relaxed puzzle-solving, if you bristle at a countdown herding you forward, and if you weigh a cutscene-dense, plot-driven narrative above all else, the sting this game hands you will likely outrun the fun. As for editions, go straight for the build that includes War of the Chosen, because that is what this game truly looks like at full strength. Worth the few dozen hours? Yes — on the one firm condition that you never once expect the road to be a smooth or an easy one, because the difficulty is not a flaw to be patched out but the entire point of the exercise.

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