XCOM® 2

XCOM® 2

戰役將單人任務與復仇者號及小隊培養結合,適合偏好戰術規劃的玩家。XCOM® 2在Kinguin售價為≈ HK$17.48;可依預算衡量這筆支出,並留意優惠將在Steam啟用。介面語言也能作為選擇版本時的參考。 Steam售價為HK$23.25;XCOM® 2在Kinguin售價≈ HK$17.48,相差≈ HK$5.77。

正在取得全網報價
84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Feb 4, 2016
Strategy · Turn-Based Combat · Tactical · Character Customization · RPG
XCOM 2 ASIA EN Language Only PC Steam CD Key+2·平台:Steam·~ HK$439.14-96%起~ HK$17.48(~ €1.99)比 Steam 省 HK$5.77去購買
XCOM® 2+2·平台:DRM-Free·~ HK$116.29-85%起~ HK$17.62(~ CN¥15.00)UnionPay去購買
+2·平台:Steam·~ HK$156.72-87%~ HK$19.99(~ $2.55)去購買
+2·平台:Steam·~ HK$156.72-87%~ HK$20.31(~ $2.59)UnionPay去購買
XCOM 2 EN/DE/FR/IT/PL/ES Global+2·平台:Steam·-86%起~ HK$21.87(~ €2.49)去購買
XCOM 2 Steam Key GLOBAL+2·平台:Steam·-86%起~ HK$22.34(~ $2.85)去購買
XCOM 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$439.14-95%起~ HK$22.58(~ €2.57)去購買
+2·平台:Steam·~ HK$156.72-85%~ HK$23.13(~ $2.95)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

XCOM 2+2·平台:Steam·~ HK$470.31查看商店
史低 ~ HK$15.52含 Steam 及第三方通路
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$17.952023-08目前全網低價~ HK$20.31IndieGala Store距低價紀錄+13%
~ HK$137.02~ HK$257.52~ HK$378.03~ HK$498.5325-1026-0126-0426-0726-10~ HK$18.35

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-22 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於XCOM® 2

在XCOM® 2中,你將從機動總部復仇者號出發,領導人類抵抗外星統治。規劃任務、爭取支持,並培養士兵與裝備,逐步奪回地球。 Steam PC版玩家好評率為84%,共有80,362則評論。 Steam PC版於2016年2月4日發行。 介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語和俄語。

製作團隊

J
首席設計師
Jake Solomon
video game designer
作曲
提摩西·邁克爾·永利
開發
Firaxis Games · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
2K · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam玩家評論

84%好評極度好評80,362 Steam評論

近36個月記錄的最低價

≈ HK$17.952023-08-24 · IndieGala Store基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,不代表地區Steam最低價。

語言支援

語言介面字幕音訊
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Steam PC版資料 · 2026-10-23

02購買前須知

遊玩模式

Steam PC版支援單人遊玩和Steam雲端存檔。

語言

繁體中文支援介面和字幕,不支援完整語音。

03常見問題

XCOM® 2的內容是什麼?

你將指揮XCOM抵抗外星統治,並從機動總部復仇者號部署任務。

士兵如何培養?

五種士兵職業各有技能樹,可依戰術構想組建小隊。

任務在哪裡進行?

任務地點從荒野到外星設施,地圖與目標有多種組合。

8.5
綜合評分
外部評分84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.5
音效
6.5
玩法
9.5
劇情
9
內容
9

“Timed missions and the Avatar clock strangle the turtle, turning turn-based tactics into a guerrilla war you can't afford to lose”

評測總結

It turned turn-based tactics into a war with real consequences

Plant it back on its 2016 coordinates and XCOM 2 was the undisputed benchmark for turn-based tactics that year — an 88 on Metacritic, an 87 on OpenCritic, 126 outlets folding it into the top "Mighty" tier, an Essential badge from Eurogamer, and a nomination at The Game Awards 2016. Years on, its place in the genre has barely budged an inch. What it is worth most for is the sheer precision of how its systems interlock and pull against one another. Fight well on the ground and the base hums along; let the supply chain back at the Avenger slip even slightly and the front line turns lethal in a heartbeat. Story, setting, mechanics, and sheer volume of content all cinch around one single core — the counterattack after occupation — into one taut, unbroken rope. Nothing in it feels bolted on as an afterthought; every subsystem exists because some other subsystem leans on it, and that economy of design is rarer than it sounds in a genre that loves to bury players in menus.

The squad after a campaign victory

The single hardest thing for any rival to copy

You do not spend your time in one isolated mode here. You run a war that leaves real, lingering consequences on your roster and your map. And the design that pulls tactical depth and mounting pressure upward at the very same time — the timed missions and the doomsday clock working in tandem — is precisely the thing no peer has managed to replicate in the years since. Look back at Enemy Unknown and the patient, turtle-and-grind safety it quietly allowed: this sequel strangles that comfort cleanly and completely, and refuses to ever hand it back to you. That is the irreplaceable point, and it still holds. Plenty of later tactics games have borrowed the silhouette — the cover, the percentages, the concealed opening — but almost none have dared to keep the leash this short, because a leash this short is uncomfortable, and discomfort does not test well in focus groups. XCOM 2 leans into that discomfort on purpose, refusing to file off the sharp edge that defines it, and that is exactly why it still endures today while so many of its more comfortable imitators quietly blur together in memory.

Who should buy it, and who should walk on by

So who is it really for? If you want the genuine weight of every decision, relish the emergent stories your own soldiers write in the field, and can take a steep, punishing difficulty curve squarely on the chin, it will pull you under fast and lodge you in that "one more run, I have to claw this campaign back" grip — and it is honestly very hard to shake loose. Who should give it a wide berth, then? If what you are after is relaxed puzzle-solving, if you bristle at a countdown herding you forward, and if you weigh a cutscene-dense, plot-driven narrative above all else, the sting this game hands you will likely outrun the fun. As for editions, go straight for the build that includes War of the Chosen, because that is what this game truly looks like at full strength. Worth the few dozen hours? Yes — on the one firm condition that you never once expect the road to be a smooth or an easy one, because the difficulty is not a flaw to be patched out but the entire point of the exercise.

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