DLC

GreedFall - The De Vespe Conspiracy

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PC
Explore a new region on Teer Fradee, facing unfamiliar foes as you navigate a web of intrigue and unravel the de Vespe conspiracy. This expansion brings new enemies and gear with a twisting narrative that expands on GreedFall’s acclaimed story.
52%Steam-Bewertungen255 Bewertungen
Erschienen: Sep 9, 2019
RPG · Open World · Character Customization · Singleplayer · Choices Matter
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Mitwirkende

Entwickler
Spiders
Publisher
Focus Entertainment
7.3
Gesamtwertung
Externe Wertungen52%Steam-Bewertungen255 Bewertungen
Grafik
6.5
Sound
5.8
Gameplay
6.8
Story
8
Umfang
7.8

“Faction intrigue and quest-driven choices power this mid-sized RPG, offering strategic action-pause combat held back by noticeable technical instability.”

Unser Fazit

Whether GreedFall is worth the dozens of hours it asks for comes down to what you actually want out of an RPG. If you are chasing the cinematic density, the quest-writing peaks, and the all-around polish of The Witcher 3, it cannot give you that, and pretending otherwise would do you no favors. But if what you miss is the old-school structure of Dragon Age: Origins, companions at your shoulder, factions jockeying for leverage, choices that fork the road, and world relationships that keep widening across semi-open regions, then GreedFall offers a kind of satisfaction that has grown genuinely rare. It is not dazzling. It just fits right.

Where It Earns Its Keep

Its best quality is how tightly the narrative and the content lock together. Plenty of games are stuffed with things to do, yet the doing feels like working through a shopping list. Here the abundance feels more like a nautical chart you keep redrawing, where every step reshapes your understanding of who holds power and where each character stands. That coherence is rarer than it sounds, and it is the reason the long middle stretch keeps its grip when, on paper, the systems underneath it are fairly modest.

The gameplay is playable and the visuals are decent, and the flaws are all sitting out in the open: limited system depth, uneven technical performance, audio that swings between solid and shaky. You will put up with them. The point is that the world dynamics and the weight of your choices make putting up with them feel worth the trade, which is exactly the bargain a story-first RPG has to win. Few games this side of the genre's heavyweights manage to make their world feel like a living network of obligations rather than a backdrop, and that single achievement quietly outweighs a long list of smaller failings.

A Game Out of Its Time

One more honest note about where it sits in the calendar. GreedFall is no longer a new release, and playing it now makes its technical shortcomings and its simplified systems stand out more sharply than they did at launch. Time magnifies the lack of refinement, and there is no point pretending modern comparisons are kind to it. The faces age worst, and the thin subsystems feel thinner next to everything that has shipped since.

Look at it from another angle, though, and that same distance throws its old-school temperament into relief. It is not flashy, not complete, occasionally even a little clumsy, but it is genuinely built on a framework of its own. That is worth something. This is not a lavish, everything-on-the-table feast; it is an old pot of soup simmered with uneven heat that still, somehow, tastes like something real. If you love the old-school shape of the genre, do not let GreedFall slip past you. Go in patient, forgive the rough edges, and it rewards the kind of attention the modern blockbuster rarely asks for.

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