スライムランチャー

スライムランチャー

レビュー
PC
ベアトリクス・ルボーは、アドベンチャースピリットあふれる女の子。地球から1000光年離れた惑星「ハルカーナ」で、スライム牧場ライフを始めることになった。「ランチャー」は、ハルカーナ星で暮らす「牧場主」のこと。牧場を発展させて、ビジネスの成功を目指そう。ハルカーナ星には、そこかしこにプルプルのスライムの群れが!ガッツと根性と愛用のバキュームパックで、次々と迫る危険を切り抜けよう。
98%Steam レビュー14万 件のレビュー81Metacritic/10076OpenCritic/100
発売日: Aug 1, 2017
Cute · Exploration · Adventure · Singleplayer · Open World
Fetching prices across storesComparing current offers from Steam, official stores, and partners
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥3142024-11現在の全ストア最低価格~ ¥2,665Steam下限価格との差+749%
~ ¥1,048~ ¥1,814~ ¥2,580~ ¥3,34525-0925-1226-0326-0626-09~ ¥314

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-18 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

開発
Monomi Park
販売
Monomi Park
8.2
総合スコア
外部評価98%Steam レビュー14万 件のレビュー81Metacritic/10076OpenCritic/100
グラフィック
9
サウンド
8
ゲーム性
8
ストーリー
7
ボリューム
8.5

“Monomi Park cozy genre benchmark, with VacPack and cute slimes shaping a zero-pressure brain-switch-off loop for after-work hours”

編集部の総評

Put it all together and Slime Rancher is the canonical cozy game — Monomi Park's benchmark for the entire relaxation genre, a zero-pressure, brain-switch-off loop built around a vacuum backpack and the cutest creatures in the medium. Eight years on, it is still the first title many people name when they want a game to unwind with, and that staying power is no accident.

A Landmark of the Cozy Genre

Slime Rancher arrived as the cozy wave was cresting and helped define what the genre could be: gentle stakes, gorgeous art, a loop you can play with half your attention while your mind decompresses after a long day. It proved that a game with no combat to speak of, no villain, and no urgency could still command hundreds of hours and a devoted audience. The numbers back the reputation — a roughly 97 percent positive Steam rating, more than six million copies sold, over fifteen million players, and eight years of stable monthly activity. That is a rare combination in the indie space, where titles tend to be either beloved-but-niche or popular-but-shallow; Slime Rancher is both adored and widely played.

The design holds up under that scrutiny. The art is the visual ceiling of the cute lane, the breadcrumb narrative gives quiet emotional weight to exploration, and the suck-feed-collect-sell loop is simple enough to relax into yet deep enough — via Largos and the market — to keep your hands and a sliver of your mind engaged. Each pillar is modest on its own; together they make a genuinely durable comfort object.

Who Should Buy It

This is for anyone who wants to switch their brain off after work and just exist somewhere pretty and kind for a while. If a cute art style, a slow pace, and the steady satisfaction of collecting and tidying sound appealing rather than boring, Slime Rancher will reward you generously, and its no-monetization, all-ages design makes it one of the safest possible recommendations for younger players or for parents looking for something gentle to share. It is also a strong pick for anyone burned out on high-stakes games who needs a low-commitment world they can dip into for twenty minutes or lose a whole evening to, with no pressure either way. And it is a natural fit for the player who values atmosphere over challenge — someone who would rather watch the light shift over a pastel desert while a corral of slimes burbles contentedly than sweat over an optimal build. If that description makes you exhale a little just reading it, this is almost certainly a game for you, and one you will likely return to for years rather than finish and forget.

Who Should Skip It, and How to Start

It is not for players chasing hardcore farming strategy or high decision density — its depth sits well below Stardew Valley by design, and farm-sim veterans may find the loop too light. It is also a poor fit for anyone especially sensitive to repetition, since the four-step core can start to feel samey past the fifty-hour mark once the novelty of new biomes wears off. For everyone else, the path is simple: buy the base game and let it teach you the loop at its own unhurried pace, pick up the cosmetic and character bundles only if a particular slime or storyline charms you, and approach Slime Rancher 2 with patience while it finishes cooking in Early Access. Start on the home ranch, fill your first Slimepedia entries, and let the Far, Far Range slowly open up — that gentle unfolding is the entire point, and it is exactly what this final score is built to honor. Judge it as a hardcore management sim and it will come up short; judge it as what it actually is — a beautifully crafted machine for relaxation — and it is close to the best of its kind, a game whose modest ambitions are executed with enough care and consistency to outlast titles many times its scope.

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