全軍破敵:阿提拉

全軍破敵:阿提拉

遊戲評價
PC
在飢荒、疾病和戰爭的陰影下,有股新勢力正在東方的廣闊草原上崛起。這位終極戰士君王率領百萬騎兵,步步逼近,他的目標直指羅馬…… 《全軍破敵:阿提拉》是結合了回合制與即時戰略且獲獎無數的PC遊戲最新系列作。這次要帶玩家回到公元395年,那是黑暗時代方興之初、近乎末日的動盪年代。
82%Steam 玩家評分2.7萬 則評價80Metacritic/10079OpenCritic/100
發售日期: Feb 17, 2015
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$37.962026-07目前全網低價~ HK$283.07Kinguin距低價紀錄+646%
~ HK$119.13~ HK$204.10~ HK$289.07~ HK$374.0425-0925-1226-0326-0626-09~ HK$37.96

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-14 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
CREATIVE ASSEMBLY · Feral Interactive
發行
SEGA · Feral Interactive
8.4
綜合評分
外部評分82%Steam 玩家評分2.7萬 則評價80Metacritic/10079OpenCritic/100
畫面
7.5
音效
8.5
玩法
8.8
劇情
7.8
內容
8.7

“A reverse campaign driven by climate collapse, asymmetric factions, and harsh strategic depth, built for patient hardcore history-strategy veterans.”

評測總結

If you ask whether this game is worth fifty or sixty hours, I would answer with a question of my own: can you accept a grand-strategy game telling you, in all seriousness, to stop dreaming of conquering the world and start figuring out how to merely stay alive? If you can, it is very much worth it. If you cannot, it will hurt.

From a present-day player's vantage point, Total War: Attila occupies an interesting position. Its visuals are only upper-middle tier and its UI carries plenty of historical baggage. But in terms of systems design and content composition, it plainly reads like a work from its era that concentrated a whole set of new ideas into one experiment.

A game that refuses to flatter you

The nomadic horde mechanic, the reverse-campaign rhythm born from climate pressure, and the heavily asymmetric faction design still do not feel dated today; if anything, they remain rare. And yet this is not a game that flatters you. Its learning curve is steep, its difficulty is unfriendly to newcomers, and the campaign repeatedly forces you into decisions that are unpleasant but rational: dismantling your own city, giving up an entire stretch of border, signing an ugly truce with a power that had you on the ropes only a turn ago. If you are used to the crowd-pleasing arc of climbing from weak to strong, this will more often feel like starring in a heavy historical documentary where the protagonist is not you but an age destined to fall apart. The game asks you to sit with that discomfort rather than escape it, and that single demand is what separates the players who bounce off in the first few hours from the ones who quietly fall in love with it over the next forty.

For the patient strategist, that is the appeal

For veteran strategy players, this is exactly where the magic lives. Every campaign is a long-distance run: you have to account for resources and terrain, but even more for your own state of mind, accepting an outlook where doing everything right still only postpones the loss. Players willing to chew on that oppressive mood as a deliberate part of the design will realize, dozens of hours later, that they have rewritten several different versions of the answer to "why did Rome fall," each through a different faction's eyes. Stacked against peers like a long historical strategy epic, Attila trades broad accessibility for a sharper, darker thesis, and it commits to that thesis without blinking. So it is not the kind of fast food everyone should take a bite of; it is a heavy dish that only yields its flavor with time and patience. Players who love strategy and are happy to wrestle with systems will find here a battlefield worth settling into for the long haul, and a score in the mid-eights reflects exactly that: a flawed, demanding, and genuinely distinctive grand-strategy game that knows precisely who it is for.

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