
Games Like Split Fiction - 12 Best Co-op Games to Play Next
Quick Answer: It Takes Two is the closest match. It comes from the same studio, uses the same required two-player structure, and has the same “new toy every level” energy. A Way Out is Hazelight’s more story-focused version, built around split-screen trust and tension. Portal 2 is the best pick if what you loved most was solving problems that only work when two people think them through together.
Why These Games #
Split Fiction feels like Hazelight pushing its whole co-op philosophy as far as it can go. It requires two players, jumps between sci-fi and fantasy worlds, and keeps building levels that throw away the rulebook. This list is not just a lazy roundup of games that happen to have co-op. Every pick earns its place because the second player actually matters. Sometimes that means each player has a different job. Sometimes it means timing a jump, shouting directions, arguing over a plan, laughing at a mistake, or carrying each other through a messy section. The closest matches start with Hazelight’s own games, then move into other co-op games that understand the same idea: playing together should change the design, not just put another body on the screen.
Top Picks #
1. It Takes Two #

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Hazelight’s 2021 co-op adventure is the obvious first stop. A divorcing couple gets turned into dolls, then has to platform, fight, solve puzzles, fly, skate, and improvise through a toy-box therapy session. It is warm, messy, and constantly changing. If Split Fiction is Hazelight running at full genre-remix speed, this is the blueprint.
- Similar because: It has required two-player play, split-screen cooperation, a relationship-driven story, and a new mechanic in almost every level.
- Different because: It is more fairy-tale and domestic, with a story about marriage and family rather than sci-fi and fantasy fiction.
- Best for: Players who want another full co-op campaign that keeps reinventing itself before boredom has a chance to settle in.
2. A Way Out #

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Hazelight’s 2018 prison-break drama is where the studio proved that required co-op could carry an entire story. Two inmates escape, hide, fight, drive, and stumble through a crime-film road trip. It is leaner than Split Fiction, but the split-screen direction still feels sharp because both players are always part of the scene.
- Similar because: It is mandatory two-player co-op with split-screen staging, story-first pacing, and shared dramatic payoffs.
- Different because: It plays more like a grounded crime movie, with fewer wild mechanical turns.
- Best for: Duos who want a focused, cinematic co-op story with a clear beginning, middle, and end.
3. Portal 2 #

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Valve’s 2011 puzzle classic still makes most co-op games look clumsy. Its separate co-op campaign gives two robots portal guns and locks them in test chambers where one player’s idea is useless without the other player’s execution. There is no filler action here. It is just clean puzzle design, timing, communication, and brilliant “wait, I see it” moments.
- Similar because: The co-op campaign is built for two players from the ground up and demands real communication.
- Different because: It is pure first-person puzzling, not a genre-hopping action adventure like Split Fiction.
- Best for: Partners who like talking through a problem, blaming each other, and then feeling very clever together.
4. Brothers: A Tale of Two Sons #

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This 2013 adventure is the emotional seed that later grew into Hazelight’s co-op identity. In the original version, one player controlled two brothers at once, with one brother on each side of the controller. The 2024 remake adds proper two-player co-op, but the real hook stays the same: two bodies, one journey, and mechanics that are tied directly to feeling.
- Similar because: It shares Split Fiction’s focus on dual protagonists, emotional travel, and meaning created through control.
- Different because: The original is a quiet solo design, and even the remake is smaller and more restrained.
- Best for: Players who are curious about where this whole two-character design language started.
5. Unravel Two #

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Coldwood’s 2018 puzzle-platformer ties two tiny yarn creatures together with one shared thread. That one image is the whole design. You swing, pull, anchor, catch, and rescue each other through soft natural spaces. It does not have Split Fiction’s scale, but it understands the pleasure of being physically connected to your partner.
- Similar because: It is built around two-player puzzle-platforming, mutual support, and constant small acts of cooperation.
- Different because: It is a gentler 2D game with a slower pace and a narrower range of mechanics.
- Best for: Couples or friends who want something pretty, calm, and quietly intimate.
6. Trine 4: The Nightmare Prince #

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Frozenbyte’s 2019 fantasy platformer gives you a wizard, a thief, and a knight, and each character has a different toolset. The fun comes from swapping abilities, stacking solutions, and occasionally breaking a puzzle in a way that still feels earned. Compared with Split Fiction, it is less cinematic, but its ability-based teamwork is still satisfying.
- Similar because: The character skills complement each other, the puzzles keep shifting, and the action blends platforming with problem-solving.
- Different because: It stays in one fantasy lane and can be played solo or with more players.
- Best for: Groups who like pretty fantasy worlds, physics puzzles, and flexible role-based cooperation.
7. Sackboy: A Big Adventure #

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Sumo Digital brought this LittleBigPlanet spin-off to PC in 2022, and it works best as a cheerful 3D platformer for a room full of people. The core jumping is friendly, but the co-op stages give it some bite. You lift, toss, time, and rescue each other through levels made to be played socially.
- Similar because: It has handcrafted co-op levels, bright platforming, and plenty of shared physical comedy.
- Different because: It is lighter, simpler, and much less story-driven than Split Fiction.
- Best for: Friends or families who want easygoing platforming that still rewards teamwork.
8. Cuphead #

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Studio MDHR’s 2017 run-and-gun boss rush looks like a 1930s cartoon and hits like a brick. Local co-op turns every fight into controlled panic. You can revive each other, cover space, and ruin everything with one bad dodge. It is not Split Fiction’s variety show, but it is a brutal test of shared focus.
- Similar because: It rewards tight two-player coordination, quick reactions, and learning together through repeated failure.
- Different because: It is a hard action boss game that can be played solo, with little of Split Fiction’s genre switching.
- Best for: Duos who enjoy punishment, pattern learning, and finally beating the boss after shouting for twenty minutes.
9. Lovers in a Dangerous Spacetime #

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Asteroid Base’s 2015 couch co-op game puts two to four players inside one neon spaceship. Someone steers. Someone shoots. Someone runs to the shields. Someone panics. That constant scrambling is the point. It is smaller than Split Fiction, but it nails the feeling of being a crew under pressure.
- Similar because: It forces real-time division of labor, noisy communication, and instant recovery from mistakes.
- Different because: It is an arcade space shooter with less story and less mechanical variety.
- Best for: Couch co-op players who want fast, funny teamwork with plenty of blame to throw around.
10. Overcooked! 2 #

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Ghost Town Games and Team17’s 2018 kitchen disaster simulator is still one of the purest co-op stress tests. Up to four players chop, cook, serve, wash dishes, and yell while the stages shift under their feet. It has none of Split Fiction’s narrative ambition, but it understands how coordination can turn into comedy.
- Similar because: It is built around real-time role assignment, escalating chaos, and partners learning each other’s habits.
- Different because: It is a focused party game about kitchen logistics, not a cinematic adventure.
- Best for: Players who want loud, funny, relationship-testing co-op in short bursts.
11. Moving Out #

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SMG Studio and DevM Games made this 2020 furniture-moving comedy, published by Team17. The job is simple: get the couch, fridge, bed, and cursed awkward table into the truck. The physics do the rest. Compared with Split Fiction, it is tiny and silly, but it works well as a low-pressure co-op laugh machine.
- Similar because: It uses physical cooperation, shared problem-solving, and slapstick failure as the main entertainment.
- Different because: It is more casual, more repetitive, and far less ambitious in scope.
- Best for: Anyone who wants a zero-barrier couch game where bad teamwork is half the joke.
12. Human: Fall Flat #

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No Brakes Games’ 2016 physics sandbox gives you wobbly little humans and then politely refuses to help. You climb, drag, swing, stack, and improvise through open puzzle spaces, with online co-op for up to eight players. It is messier than Split Fiction by design, but that mess creates its own stories.
- Similar because: It encourages cooperative puzzle-solving, physical improvisation, and ridiculous player-made solutions.
- Different because: The controls are deliberately awkward and the levels are looser, without Split Fiction’s polished set-piece pacing.
- Best for: Friends who would rather break the physics engine than follow the obvious route.
Comparison Table #
| Game | Similar because | Different because | Best for |
|---|---|---|---|
| It Takes Two | It has required two-player co-op, constant mechanic swaps, and a relationship-led story. | It is warmer, more domestic, and less focused on sci-fi and fantasy. | Duos who want the closest Hazelight follow-up. |
| A Way Out | It has mandatory split-screen co-op and cinematic shared storytelling. | It is more grounded, more linear, and focused on crime drama. | Players who want a tight co-op movie night. |
| Portal 2 | Its two-player campaign is built around communication and division of labor. | It is pure first-person puzzle design with little action variety. | Partners who love smart puzzle-solving. |
| Brothers: A Tale of Two Sons | It uses dual-character design and an emotional journey structure. | It was originally solo-focused and is much quieter. | Players who want to trace Hazelight’s design roots. |
| Unravel Two | It builds two-player puzzle-platforming around mutual support. | It is smaller, slower, and 2D. | Couples who want a gentle co-op adventure. |
| Trine 4: The Nightmare Prince | It mixes complementary roles, physics puzzles, and action-platforming. | It does not require two players and stays in fantasy. | Groups who like ability-based teamwork. |
| Sackboy: A Big Adventure | It has co-op stages, colorful platforming, and shared slapstick. | It is simpler, lighter, and less narrative-driven. | Families and friends who want easy fun. |
| Cuphead | It demands tight coordination and shared execution under pressure. | It is hard boss-rush action, not a variety adventure. | Challenge-hungry local co-op players. |
| Lovers in a Dangerous Spacetime | It creates pressure through real-time roles, shouting, and quick reactions. | It is arcade spaceship action with minimal story. | Couch crews who enjoy friendly chaos. |
| Overcooked! 2 | It focuses on real-time teamwork, escalating chaos, and role management. | It is a kitchen party game, not a story campaign. | Players who want loud party co-op. |
| Moving Out | It turns physics teamwork and funny co-op failure into the main attraction. | It is more casual and much smaller in scope. | Players who want low-pressure couch co-op laughs. |
| Human: Fall Flat | It supports physics puzzles, open solutions, and multiplayer improvisation. | It is looser, wobblier, and less authored. | Friends who love breaking systems together. |
Filters #
| Filter | Games |
|---|---|
| Hazelight-style story adventures | It Takes Two, A Way Out, Brothers: A Tale of Two Sons |
| Brain-teasing co-op puzzles | Portal 2, Unravel Two, Human: Fall Flat |
| Platforming and challenge | Trine 4: The Nightmare Prince, Sackboy: A Big Adventure, Cuphead |
| Couch party chaos | Lovers in a Dangerous Spacetime, Overcooked! 2, Moving Out |
FAQ #
What game is most like Split Fiction? #
The closest game is It Takes Two. It comes from the same studio, requires two-player co-op, and keeps changing mechanics in the same restless way. If you want the older, more grounded version of that formula, play A Way Out. If you want to see the design ancestry behind both games, Brothers: A Tale of Two Sons is worth playing.
Can you play these with just one copy / Friend's Pass like Split Fiction? #
Hazelight is the safe bet here. It Takes Two and A Way Out both support a Friend’s Pass setup, so only one player needs to own the game for online co-op. The rest of this list depends on the platform, edition, and whether you are playing locally or online. Party games like Overcooked! 2 usually follow more standard multiplayer rules.
Are there online co-op games like Split Fiction, not just couch co-op? #
Yes. Portal 2 has an excellent online co-op campaign, and it is still one of the cleanest two-player puzzle games ever made. Overcooked! 2 supports online play if you want chaos from different houses. Human: Fall Flat also works online and lets larger groups turn physics puzzles into complete nonsense.
Which of these can I still enjoy solo? #
Several can still work alone, but the feel changes. Cuphead is fully playable solo if you want a cleaner, harder test of execution. Human: Fall Flat lets you explore and solve physics puzzles by yourself. Trine 4: The Nightmare Prince is also solo-friendly thanks to character switching. It Takes Two and A Way Out require two players.


















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What I miss most after Split Fiction is the constant genre-hopping, so It Takes Two being from the same studio with that new-toy-every-level rhythm sounds like the safest next pick.
Fair, but I usually wait for a sale, and A Way Out being framed as Hazelight's more story-focused option might be the better follow-up if the co-op tension matters more than constant novelty.
The required two-player structure is what makes these work for me, and Portal 2 still nails that feeling of puzzles only clicking when both players do their part.
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