
愛麗絲:瘋狂再臨
遊戲評價價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-09-10 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
製作團隊
“Deliberate color palettes and transformation mechanics sustain psychological dread across this fragmented environmental narrative action game.”
評測總結
Is it worth 25 hours? Yes. Provided you accept it as an indie artwork bearing the marks of its era. The 2011 development conditions make its level reuse glaringly obvious. By today’s standards, its texture resolution and camera logic certainly demand a bit of patience to adjust to. Yet, through its remarkably cohesive art direction and sound design, it successfully tucks all those technical shortcomings away inside its atmosphere.
It doesn’t chase the “seamless experience” expected of modern AAA titles. It lets you fumble, lets you lose your way, lets you get tripped up by narrative fragments. This very clumsiness, in fact, becomes part of its character. Like the occasional skip or crackle on an old gramophone—imperfect, but authentically real.
If you’re picking it up now, don’t measure its systemic depth by today’s standards. It’s better experienced as an interactive dark fairy tale. You’ll deal with control quirks, and you’ll hit rough patches of fatigue from repetitive enemy encounters. But when you finally push open that last door and hear the gears click back into place, all those flaws will quietly recede into the background.
It didn’t change the industry. But it did fuse “psychological horror” and “action-platforming” into a distinct flavor that’s incredibly hard to replicate. 25 hours won’t leave you feeling shortchanged. It buys you a wet, dripping dream.
A dark fairy tale worth diving into.
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