愛麗絲:瘋狂再臨

愛麗絲:瘋狂再臨

遊戲評價
PC
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
90%Steam 玩家評分2.8萬 則評價75Metacritic/100
發售日期: Jun 17, 2011
Dark Fantasy · Horror · Female Protagonist · 3D Platformer · Hack and Slash
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$7.762024-03目前全網低價~ HK$17.25Steam距低價紀錄+122%
~ HK$31.29~ HK$48.53~ HK$65.78~ HK$83.0325-0925-1226-0326-0626-09~ HK$15.60

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-10 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

亚美利坚·麦基
首席設計師
亚美利坚·麦基
American game designer
開發
Spicy Horse Games
發行
Electronic Arts
配音
Susie Brann · 罗格·L·杰克逊
7.3
綜合評分
外部評分90%Steam 玩家評分2.8萬 則評價75Metacritic/100
畫面
8.5
音效
9
玩法
6.5
劇情
7
內容
5.5

“Deliberate color palettes and transformation mechanics sustain psychological dread across this fragmented environmental narrative action game.”

評測總結

Is it worth 25 hours? Yes. Provided you accept it as an indie artwork bearing the marks of its era. The 2011 development conditions make its level reuse glaringly obvious. By today’s standards, its texture resolution and camera logic certainly demand a bit of patience to adjust to. Yet, through its remarkably cohesive art direction and sound design, it successfully tucks all those technical shortcomings away inside its atmosphere.

It doesn’t chase the “seamless experience” expected of modern AAA titles. It lets you fumble, lets you lose your way, lets you get tripped up by narrative fragments. This very clumsiness, in fact, becomes part of its character. Like the occasional skip or crackle on an old gramophone—imperfect, but authentically real.

If you’re picking it up now, don’t measure its systemic depth by today’s standards. It’s better experienced as an interactive dark fairy tale. You’ll deal with control quirks, and you’ll hit rough patches of fatigue from repetitive enemy encounters. But when you finally push open that last door and hear the gears click back into place, all those flaws will quietly recede into the background.

It didn’t change the industry. But it did fuse “psychological horror” and “action-platforming” into a distinct flavor that’s incredibly hard to replicate. 25 hours won’t leave you feeling shortchanged. It buys you a wet, dripping dream.

A dark fairy tale worth diving into.

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